Join us in this new cooperative party game by the makers of Cards Against Humanity about getting inside people's heads and answering ridiculous questions.
Description:
Each round, a random question card gets paired with a random head card. One player secretly answers the question from the head's point of view. Everyone else then works together to figure out which answer they picked. Can you get inside your friend's head -- while they get inside some other weirdo's head? It's time to find out.
Form a word using a 7-card hand & a 3-card community card pool, scoring money & stock rewards. Create the most valuable empire & you can become the letter tycoon!
Description:
Players may use their earned money to buy one letter "patent" in the word they make. In the future, whenever another player uses one of your owned letters on their turn, you earn money from the bank. Letters that are used less frequently have special abilities, increasing their power.
Form a word using a 7-card hand & a 3-card community card pool, scoring money & stock rewards. Create the most valuable empire & you can become the letter tycoon!
Description:
Players may use their earned money to buy one letter "patent" in the word they make. In the future, whenever another player uses one of your owned letters on their turn, you earn money from the bank. Letters that are used less frequently have special abilities, increasing their power.
Form a word using a 7-card hand & a 3-card community card pool, scoring money & stock rewards. Create the most valuable empire & you can become the letter tycoon!
Description:
Players may use their earned money to buy one letter "patent" in the word they make. In the future, whenever another player uses one of your owned letters on their turn, you earn money from the bank. Letters that are used less frequently have special abilities, increasing their power.
Form a word using a 7-card hand & a 3-card community card pool, scoring money & stock rewards. Create the most valuable empire & you can become the letter tycoon!
Description:
Players may use their earned money to buy one letter "patent" in the word they make. In the future, whenever another player uses one of your owned letters on their turn, you earn money from the bank. Letters that are used less frequently have special abilities, increasing their power.
Form a word using a 7-card hand & a 3-card community card pool, scoring money & stock rewards. Create the most valuable empire & you can become the letter tycoon!
Description:
Players may use their earned money to buy one letter "patent" in the word they make. In the future, whenever another player uses one of your owned letters on their turn, you earn money from the bank. Letters that are used less frequently have special abilities, increasing their power.
Form a word using a 7-card hand & a 3-card community card pool, scoring money & stock rewards. Create the most valuable empire & you can become the letter tycoon!
Description:
Players may use their earned money to buy one letter "patent" in the word they make. In the future, whenever another player uses one of your owned letters on their turn, you earn money from the bank. Letters that are used less frequently have special abilities, increasing their power.
Form a word using a 7-card hand & a 3-card community card pool, scoring money & stock rewards. Create the most valuable empire & you can become the letter tycoon!
Description:
Players may use their earned money to buy one letter "patent" in the word they make. In the future, whenever another player uses one of your owned letters on their turn, you earn money from the bank. Letters that are used less frequently have special abilities, increasing their power.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.