Can the combined might of the Crisis Team stop Magneto from reaching his teleporter and claiming his prize? Or will the Mutant Messiah prove too much for even them to overcome?
Description:
Magneto, the Master of Magnetism, has chosen a new moniker: the Mutant Messiah. Unwilling to sit idly by as mutants suffer persecution at the hands of the world’s anti-mutant governments, Magneto has determined he must do whatever is necessary to ensure the survival and supremacy of his people. Believing the only language the leaders of the world understand is force, Magneto has set out from his base on Asteroid M to capture a nuclear warhead from a secure ballistic missile facility. The facility’s commander, realizing they are no match for the Omega-level mutant, has sent out a call for help.
The Crisis Team is made up of two players, each with a Maximum Threat: 17 squad. Each Crisis Team player chooses a number of Team Tactic cards based on the difficulty level (see Difficulty below). The Cosmic Threat player’s squad consists of Magneto, Mutant Messiah.
Can the combined might of the Crisis Team stop Magneto from reaching his teleporter and claiming his prize? Or will the Mutant Messiah prove too much for even them to overcome?
Description:
Magneto, the Master of Magnetism, has chosen a new moniker: the Mutant Messiah. Unwilling to sit idly by as mutants suffer persecution at the hands of the world’s anti-mutant governments, Magneto has determined he must do whatever is necessary to ensure the survival and supremacy of his people. Believing the only language the leaders of the world understand is force, Magneto has set out from his base on Asteroid M to capture a nuclear warhead from a secure ballistic missile facility. The facility’s commander, realizing they are no match for the Omega-level mutant, has sent out a call for help.
The Crisis Team is made up of two players, each with a Maximum Threat: 17 squad. Each Crisis Team player chooses a number of Team Tactic cards based on the difficulty level (see Difficulty below). The Cosmic Threat player’s squad consists of Magneto, Mutant Messiah.
Can the combined might of the Crisis Team stop Magneto from reaching his teleporter and claiming his prize? Or will the Mutant Messiah prove too much for even them to overcome?
Description:
Magneto, the Master of Magnetism, has chosen a new moniker: the Mutant Messiah. Unwilling to sit idly by as mutants suffer persecution at the hands of the world’s anti-mutant governments, Magneto has determined he must do whatever is necessary to ensure the survival and supremacy of his people. Believing the only language the leaders of the world understand is force, Magneto has set out from his base on Asteroid M to capture a nuclear warhead from a secure ballistic missile facility. The facility’s commander, realizing they are no match for the Omega-level mutant, has sent out a call for help.
The Crisis Team is made up of two players, each with a Maximum Threat: 17 squad. Each Crisis Team player chooses a number of Team Tactic cards based on the difficulty level (see Difficulty below). The Cosmic Threat player’s squad consists of Magneto, Mutant Messiah.
Can the combined might of the Crisis Team stop Magneto from reaching his teleporter and claiming his prize? Or will the Mutant Messiah prove too much for even them to overcome?
Description:
Magneto, the Master of Magnetism, has chosen a new moniker: the Mutant Messiah. Unwilling to sit idly by as mutants suffer persecution at the hands of the world’s anti-mutant governments, Magneto has determined he must do whatever is necessary to ensure the survival and supremacy of his people. Believing the only language the leaders of the world understand is force, Magneto has set out from his base on Asteroid M to capture a nuclear warhead from a secure ballistic missile facility. The facility’s commander, realizing they are no match for the Omega-level mutant, has sent out a call for help.
The Crisis Team is made up of two players, each with a Maximum Threat: 17 squad. Each Crisis Team player chooses a number of Team Tactic cards based on the difficulty level (see Difficulty below). The Cosmic Threat player’s squad consists of Magneto, Mutant Messiah.
Colossus, while wearing the Helmet of Cyttorak, has lost control and has begun rampaging through the city, destroying all in his path.
Description:
He will continue to move through the city unhindered by terrain until he is finally subdued by the players working together!
The Crisis Team is made up of two squads, each with Maximum Threat: 17 and the number of Team Tactic cards listed for the difficulty level (see “Difficulty” below). The Cosmic Threat is controlled by the game— no one plays the Cosmic Threat. Its squad consists of the Unstoppable Colossus.
This is a cooperative Ultimate Encounter. The rules of this Encounter give guidelines about how the Unstoppable Colossus moves, but how he attacks is up to the players to decide. When players have to make a decision for the Unstoppable Colossus, they should always choose whatever outcome is the worst for the players. Players should work together to make sure any decisions required by them for the Unstoppable Colossus maintain the spirit and the excitement of the Encounter.
Colossus, while wearing the Helmet of Cyttorak, has lost control and has begun rampaging through the city, destroying all in his path.
Description:
He will continue to move through the city unhindered by terrain until he is finally subdued by the players working together!
The Crisis Team is made up of two squads, each with Maximum Threat: 17 and the number of Team Tactic cards listed for the difficulty level (see “Difficulty” below). The Cosmic Threat is controlled by the game— no one plays the Cosmic Threat. Its squad consists of the Unstoppable Colossus.
This is a cooperative Ultimate Encounter. The rules of this Encounter give guidelines about how the Unstoppable Colossus moves, but how he attacks is up to the players to decide. When players have to make a decision for the Unstoppable Colossus, they should always choose whatever outcome is the worst for the players. Players should work together to make sure any decisions required by them for the Unstoppable Colossus maintain the spirit and the excitement of the Encounter.
What if Thanos lead the Defenders? Come find out with this snake draft format.
Description:
You will draft a team to play all day. Your leader’s ability will benefit all models you draft no matter what the faction! All models and character cards will be provided. You will need to bring your own Scenario and Team Tactics cards. This event will go 4 rounds and and will use Standard Timeline Banned and Restricted list.
What if Thanos lead the Defenders? Come find out with this snake draft format.
Description:
You will draft a team to play all day. Your leader’s ability will benefit all models you draft no matter what the faction! All models and character cards will be provided. You will need to bring your own Scenario and Team Tactics cards. This event will go 4 rounds and and will use Standard Timeline Banned and Restricted list.
What if Thanos lead the Defenders? Come find out with this snake draft format.
Description:
You will draft a team to play all day. Your leader’s ability will benefit all models you draft no matter what the faction! All models and character cards will be provided. You will need to bring your own Scenario and Team Tactics cards. This event will go 4 rounds and and will use Standard Timeline Banned and Restricted list.
A casual play event. At the start of the event, each player receives one scenario card and one token sheet, which are theirs to keep.
Description:
A group of mercenaries converges on a remote storage facility under
cover of darkness. They have identified the most valuable items in
the facility and must locate the specific cargo and escape. Caught unaware,
the defending forces must fight to stop the attackers at all costs...
Do not track wins and losses. This event is designed to give players a unique scenario for playing STAR WARS: LEGION and is not about winning or losing games. Players should help each other with the rules and tactics of the game during play.