A helpful, and fun inventive way to keep track of your trades, and travels here at Gen Con, and everywhere else around the world.
Description:
Despite having social anxiety, I have been Trinket Trading and journaling my trades for 4 years and developing this system for 5. I will provide you with all the materials needed. I will be going over how to do your cover page, rules you can adopt for your trinket book as well as trading. We will tap into our inner crow brains and make string keychains / bracelets with the option of shiny objects for trading with other Con goers, and cosplayers. Whether you are an extreme extrovert or introvert, my system will help you have positive and fun interactions to remember for a lifetime while making people laugh, smile, or just overall enjoy their convention experience.
A helpful, and fun inventive way to keep track of your trades, and travels here at Gen Con, and everywhere else around the world.
Description:
Despite having social anxiety, I have been Trinket Trading and journaling my trades for 4 years and developing this system for 5. I will provide you with all the materials needed. I will be going over how to do your cover page, rules you can adopt for your trinket book as well as trading. We will tap into our inner crow brains and make string keychains / bracelets with the option of shiny objects for trading with other Con goers, and cosplayers. Whether you are an extreme extrovert or introvert, my system will help you have positive and fun interactions to remember for a lifetime while making people laugh, smile, or just overall enjoy their convention experience.
A helpful, and fun inventive way to keep track of your trades, and travels here at Gen Con, and everywhere else around the world.
Description:
Despite having social anxiety, I have been Trinket Trading and journaling my trades for 4 years and developing this system for 5. I will provide you with all the materials needed. I will be going over how to do your cover page, rules you can adopt for your trinket book as well as trading. We will tap into our inner crow brains and make string keychains / bracelets with the option of shiny objects for trading with other Con goers, and cosplayers. Whether you are an extreme extrovert or introvert, my system will help you have positive and fun interactions to remember for a lifetime while making people laugh, smile, or just overall enjoy their convention experience.
A brave party of heroes discovered the scourge of the trades routes to Qehalah, a young Swamp Dragon. Now they must discover who or what sent it.
Description:
Step into our custom world of A'raa, your brave party of adventurers will come from 1 of 12 pre-generated characters for this adventure. Qehalah, where your group previously discovered both a young swamp dragon as well as another Kingdom attempting to take over vital trade with death, mayhem, and terror is the starting point. Your party was the first in over 2,000 years to see a dragon, any dragon. Now, the Kingdom of Cevine has asked you to track the evil behind Qehalah to its source and eliminate it. This two-round tournament is scored on co-operation, role-playing, and problem solving (by sword or negotiation). The top three teams will be in the finals and notified by email/ text as each person chooses after the last 1st round closes on Saturday afternoon. Each GM will explain the basic mechanics of 1st edition in less than 5 minutes, and you'll be given a quick reference sheet.
A brave party of heroes discovered the scourge of the trades routes to Qehalah, a young Swamp Dragon. Now they must discover who or what sent it.
Description:
Step into our custom world of A'raa, your brave party of adventurers will come from 1 of 12 pre-generated characters for this adventure. Qehalah, where your group previously discovered both a young swamp dragon as well as another Kingdom attempting to take over vital trade with death, mayhem, and terror is the starting point. Your party was the first in over 2,000 years to see a dragon, any dragon. Now, the Kingdom of Cevine has asked you to track the evil behind Qehalah to its source and eliminate it. This two-round tournament is scored on co-operation, role-playing, and problem solving (by sword or negotiation). The top three teams will be in the finals and notified by email/ text as each person chooses after the last 1st round closes on Saturday afternoon. Each GM will explain the basic mechanics of 1st edition in less than 5 minutes, and you'll be given a quick reference sheet.
A brave party of heroes discovered the scourge of the trades routes to Qehalah, a young Swamp Dragon. Now they must discover who or what sent it.
Description:
Step into our custom world of A'raa, your brave party of adventurers will come from 1 of 12 pre-generated characters for this adventure. Qehalah, where your group previously discovered both a young swamp dragon as well as another Kingdom attempting to take over vital trade with death, mayhem, and terror is the starting point. Your party was the first in over 2,000 years to see a dragon, any dragon. Now, the Kingdom of Cevine has asked you to track the evil behind Qehalah to its source and eliminate it. This two-round tournament is scored on co-operation, role-playing, and problem solving (by sword or negotiation). The top three teams will be in the finals and notified by email/ text as each person chooses after the last 1st round closes on Saturday afternoon. Each GM will explain the basic mechanics of 1st edition in less than 5 minutes, and you'll be given a quick reference sheet.
A brave party of heroes discovered the scourge of the trades routes to Qehalah, a young Swamp Dragon. Now they must discover who or what sent it.
Description:
Step into our custom world of A'raa, your brave party of adventurers will come from 1 of 12 pre-generated characters for this adventure. Qehalah, where your group previously discovered both a young swamp dragon as well as another Kingdom attempting to take over vital trade with death, mayhem, and terror is the starting point. Your party was the first in over 2,000 years to see a dragon, any dragon. Now, the Kingdom of Cevine has asked you to track the evil behind Qehalah to its source and eliminate it. This two-round tournament is scored on co-operation, role-playing, and problem solving (by sword or negotiation). The top three teams will be in the finals and notified by email/ text as each person chooses after the last 1st round closes on Saturday afternoon. Each GM will explain the basic mechanics of 1st edition in less than 5 minutes, and you'll be given a quick reference sheet.
A brave party of heroes discovered the scourge of the trades routes to Qehalah, a young Swamp Dragon. Now they must discover who or what sent it.
Description:
Step into our custom world of A'raa, your brave party of adventurers will come from 1 of 12 pre-generated characters for this adventure. Qehalah, where your group previously discovered both a young swamp dragon as well as another Kingdom attempting to take over vital trade with death, mayhem, and terror is the starting point. Your party was the first in over 2,000 years to see a dragon, any dragon. Now, the Kingdom of Cevine has asked you to track the evil behind Qehalah to its source and eliminate it. This two-round tournament is scored on co-operation, role-playing, and problem solving (by sword or negotiation). The top three teams will be in the finals and notified by email/ text as each person chooses after the last 1st round closes on Saturday afternoon. Each GM will explain the basic mechanics of 1st edition in less than 5 minutes, and you'll be given a quick reference sheet.
A brave party of heroes discovered the scourge of the trades routes to Qehalah, a young Swamp Dragon. Now they must discover who or what sent it.
Description:
Step into our custom world of A'raa, your brave party of adventurers will come from 1 of 12 pre-generated characters for this adventure. Qehalah, where your group previously discovered both a young swamp dragon as well as another Kingdom attempting to take over vital trade with death, mayhem, and terror is the starting point. Your party was the first in over 2,000 years to see a dragon, any dragon. Now, the Kingdom of Cevine has asked you to track the evil behind Qehalah to its source and eliminate it. This two-round tournament is scored on co-operation, role-playing, and problem solving (by sword or negotiation). The top three teams will be in the finals and notified by email/ text as each person chooses after the last 1st round closes on Saturday afternoon. Each GM will explain the basic mechanics of 1st edition in less than 5 minutes, and you'll be given a quick reference sheet.