Explore the different ways superheroes can change history with game designers who know all about both. Hosted by Kenneth Hite, Greg Stolze, Dennis Detwiller and Shane Ivey.
Monsters are disappearing! You have to find out why or risk losing your monster friend forever. Rumors point to a junkyard - a junkyard with strange powers.
Monsters are disappearing! You have to find out why or risk losing your monster friend forever. Rumors point to a junkyard - a junkyard with strange powers.
All is not well with the Rats of NIMH. A group of young rats must travel back to their old home in order to stop an evil that threatens to consume them all.
We’ll break down the tropes of zombie horror and find the best ways terrify your players with just a few animated corpses. With Ross Payton, Kenneth Hite, Dennis Detwiller, and George Valisakos.
Description:
Zombies are usually cannon fodder for the heroes to kill -- but they can be so much more. Zombies present unique challenges and moral dillemas for the heroes to overcome, and they are the most flexible, most variable monsters in horror. We’ll break down the tropes of zombie horror so you can terrify your players with just a few animated corpses. With Ross Payton (Zombies of the World), Dennis Detwiller (Delta Green), Kenneth Hite (Trail of Cthulhu), and George Valisakos (All Flesh Must Be Eaten).
A zombie bio-weapon plague is loose in the city - and it's infected the superheroes who tried to stop it. Only you and your fellow test subjects have a chance to save the day!
Ross Payton, co-host of Role Playing Public Radio and author of Road Trip and Zombies of the World, discusses the many types of zombies. Shambling hordes of flesh eating ghouls can be more than just easy monsters to kill. They can provoke moral dilemmas, puzzles and provide backdrops for new and unique settings. Find out what zombies can do for your game. All attendees get a free mini-zombie adventure for Wild Talents and other goodies.
As the Allied advance presses deeper into the Italian countryside, the superpowered Talents of the Black Devils Brigade find themselves constantly in danger with nightly raids into enemy territory. Things become decidedly more complicated, as the politics of war begin to interfere with the Talent's morale just as they find themselves targeted by a group of talent-hunting Ubermensch.
December, 1943: Elements of two divisions failed to wrest Hill 960 from the Germans. In their first real combat mission, the job of taking Monte la Difensa now falls to the joint American-Canadian First Special Service Force. Can this elite unit, spearheaded by the men of the Talent Section, do the impossible and succeed where so many others have failed?
December, 1943: Elements of two divisions failed to wrest Hill 960 from the Germans. In their first real combat mission, the job of taking Monte la Difensa now falls to the joint American-Canadian First Special Service Force. Can this elite unit, spearheaded by the men of the Talent Section, do the impossible and succeed where so many others have failed?