Quick play and easy to learn. All with a 16 card deck. Will your Love Letter reach the Princess?
Description:
In the wake of the queen’s arrest, all the eligible young men of Tempest (and many not so young) seek to woo Princess Annette. Unfortunately, she has locked herself in the palace, and everyone must rely on those within the palace to bring their romantic letters to her. Will yours reach her first? Love Letter is a game of risk, deduction, and luck. Get your love letter into Princess Annette’s hands while keeping other players’ letters away. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long and your letter may be tossed in the fire!
As one of Tempest's merchant houses, deploy your trusted agents to purchase goods from arriving ships and sell them into profitable markets. You must also do more:“enticing” senators to skulduggery.
Description:
A city as large and crowded as Tempest depends on the daily arrival of supplies and foodstuffs, and the wealthiest echelons of society demand the latest goods and luxuries almost as frequently. Domination of this bustling trade is the ultimate goal of every merchant house in the city. In Mercante, you control one of these merchant houses. Deploy your trusted agents to purchase goods from arriving ships and sell them into the most profitable markets. You must also do more – from “enticing” senators to outright skulduggery – to claim your rightful place at the pinnacle of Tempest’s merchant class. Do you have the business acumen and ruthlessness required to claw your way to the top?
As one of Tempest's merchant houses, deploy your trusted agents to purchase goods from arriving ships and sell them into profitable markets. You must also do more:“enticing” senators to skulduggery.
Description:
A city as large and crowded as Tempest depends on the daily arrival of supplies and foodstuffs, and the wealthiest echelons of society demand the latest goods and luxuries almost as frequently. Domination of this bustling trade is the ultimate goal of every merchant house in the city. In Mercante, you control one of these merchant houses. Deploy your trusted agents to purchase goods from arriving ships and sell them into the most profitable markets. You must also do more – from “enticing” senators to outright skulduggery – to claim your rightful place at the pinnacle of Tempest’s merchant class. Do you have the business acumen and ruthlessness required to claw your way to the top?
A shadow falls. A samurai is killed. The guilty must be found and punished. Nothing is simple in the complex dance that is courtly politics of Emerald Empire. You are assigned to investigate.
Description:
A shadow falls. A samurai is killed. The guilty must be found and punished. But nothing is simple in the complex dance that is courtly politics in the Empire of Rokugan. You are the yoriki -assistants to an Imperial magistrate - assigned to handle this investigation. The thought that you have been assigned this complex task because you are expendable if circumstances require does not escape you. Can you bring the killer to justice among the dangerous maneuvers of court?
A shadow falls. A samurai is killed. The guilty must be found and punished. Nothing is simple in the complex dance that is courtly politics of Emerald Empire. You are assigned to investigate.
Description:
A shadow falls. A samurai is killed. The guilty must be found and punished. But nothing is simple in the complex dance that is courtly politics in the Empire of Rokugan. You are the yoriki -assistants to an Imperial magistrate - assigned to handle this investigation. The thought that you have been assigned this complex task because you are expendable if circumstances require does not escape you. Can you bring the killer to justice among the dangerous maneuvers of court?
A shadow falls. A samurai is killed. The guilty must be found and punished. Nothing is simple in the complex dance that is courtly politics of Emerald Empire. You are assigned to investigate.
Description:
A shadow falls. A samurai is killed. The guilty must be found and punished. But nothing is simple in the complex dance that is courtly politics in the Empire of Rokugan. You are the yoriki -assistants to an Imperial magistrate - assigned to handle this investigation. The thought that you have been assigned this complex task because you are expendable if circumstances require does not escape you. Can you bring the killer to justice among the dangerous maneuvers of court?
The sinister criminal organization known as the Kolat have been believed dead by the Empire. Their ancient tower is nothing but a dust-covered ruin or is it? All is as planned. Deck format:40/40 EE
Description:
For more than a generation, the sinister criminal organization known as the Kolat have been believed dead by the Empire. Their ancient tower is nothing but a dust-covered ruin. Many of their leaders died at the blades of the vengeful Scorpion Clan, their disgraced bones left to lie bleaching in the sun, never to know the sanctity of a proper cremation. Their heresy was exposed, their crimes avenged, and their shame ended forever. All precisely as Master Coin desired.
The Monk & the Dragon: L5R Special Storyline Event
Summary:
An ancient struggle that has flared up time and time again across the history of Rokugan, but never as fiercely as it has within the Colonies. Deck format:40/40 EE
Description:
As the battle against P’an Ku’s madness comes to a head, so too does the conflict between the cult of the dragon and the cult of Fudo. This is an ancient struggle that has flared up time and time again across the history of Rokugan, but never as fiercely as it has within the Colonies. Without the watchful eye of an Empress to mitigate their excesses, the forces of the two groups come together in one final, desperate battle.