Something sinister stirs in Gallia. After receiving ominous portents of a long lost threat renewed in Gallia, the Lex Arcana dispatches a unit of freshly graduated Custodes to the province to assess the situation. Is this a simple case of bandits grown overbold, or are more dangerous forces at play?
Something sinister stirs in Gallia. After receiving ominous portents of a long lost threat renewed in Gallia, the Lex Arcana dispatches a unit of freshly graduated Custodes to the province to assess the situation. Is this a simple case of bandits grown overbold, or are more dangerous forces at play?
THAT’S MAD, FOLKS!
1930s, New York City. Helluva Town is one of the city’s secret neighborhoods, wedged somewhere between Little Italy and the Bowery – and inhabited by living cartoons.
Description:
An unsettling crowd of lunatics, hyper-colorful, liberally partaking of sex and gender, whose lives are potentially infinite and with one thing on their mind: fun, wacky zany fun!
HELLUVA TOWN is intended to be a narrative, rules-light game, designed to be enjoyed by both hardcore Gamers and those who have never played a single RPG in their life.
The lore borrows wholeheartedly from the vast, lysergic vault of US cartoons from the 1930s (with a couple of space-time liberties; Law & Order isn’t exactly one of the tenets of Helluva Town). The game is an acid trip through Looney Toons, early Mickey Mouse, Popeye and Betty Boop, with sudden swerves into worlds that quite happily stole from those colorful worlds: from Who framed Roger Rabbit? to Cool World, from The Goon to Cuphead.
THAT’S MAD, FOLKS!
1930s, New York City. Helluva Town is one of the city’s secret neighborhoods, wedged somewhere between Little Italy and the Bowery – and inhabited by living cartoons.
Description:
An unsettling crowd of lunatics, hyper-colorful, liberally partaking of sex and gender, whose lives are potentially infinite and with one thing on their mind: fun, wacky zany fun!
HELLUVA TOWN is intended to be a narrative, rules-light game, designed to be enjoyed by both hardcore Gamers and those who have never played a single RPG in their life.
The lore borrows wholeheartedly from the vast, lysergic vault of US cartoons from the 1930s (with a couple of space-time liberties; Law & Order isn’t exactly one of the tenets of Helluva Town). The game is an acid trip through Looney Toons, early Mickey Mouse, Popeye and Betty Boop, with sudden swerves into worlds that quite happily stole from those colorful worlds: from Who framed Roger Rabbit? to Cool World, from The Goon to Cuphead.
THAT’S MAD, FOLKS!
1930s, New York City. Helluva Town is one of the city’s secret neighborhoods, wedged somewhere between Little Italy and the Bowery – and inhabited by living cartoons.
Description:
An unsettling crowd of lunatics, hyper-colorful, liberally partaking of sex and gender, whose lives are potentially infinite and with one thing on their mind: fun, wacky zany fun!
HELLUVA TOWN is intended to be a narrative, rules-light game, designed to be enjoyed by both hardcore Gamers and those who have never played a single RPG in their life.
The lore borrows wholeheartedly from the vast, lysergic vault of US cartoons from the 1930s (with a couple of space-time liberties; Law & Order isn’t exactly one of the tenets of Helluva Town). The game is an acid trip through Looney Toons, early Mickey Mouse, Popeye and Betty Boop, with sudden swerves into worlds that quite happily stole from those colorful worlds: from Who framed Roger Rabbit? to Cool World, from The Goon to Cuphead.
THAT’S MAD, FOLKS!
1930s, New York City. Helluva Town is one of the city’s secret neighborhoods, wedged somewhere between Little Italy and the Bowery – and inhabited by living cartoons.
Description:
An unsettling crowd of lunatics, hyper-colorful, liberally partaking of sex and gender, whose lives are potentially infinite and with one thing on their mind: fun, wacky zany fun!
HELLUVA TOWN is intended to be a narrative, rules-light game, designed to be enjoyed by both hardcore Gamers and those who have never played a single RPG in their life.
The lore borrows wholeheartedly from the vast, lysergic vault of US cartoons from the 1930s (with a couple of space-time liberties; Law & Order isn’t exactly one of the tenets of Helluva Town). The game is an acid trip through Looney Toons, early Mickey Mouse, Popeye and Betty Boop, with sudden swerves into worlds that quite happily stole from those colorful worlds: from Who framed Roger Rabbit? to Cool World, from The Goon to Cuphead.
THAT’S MAD, FOLKS!
1930s, New York City. Helluva Town is one of the city’s secret neighborhoods, wedged somewhere between Little Italy and the Bowery – and inhabited by living cartoons.
Description:
An unsettling crowd of lunatics, hyper-colorful, liberally partaking of sex and gender, whose lives are potentially infinite and with one thing on their mind: fun, wacky zany fun!
HELLUVA TOWN is intended to be a narrative, rules-light game, designed to be enjoyed by both hardcore Gamers and those who have never played a single RPG in their life.
The lore borrows wholeheartedly from the vast, lysergic vault of US cartoons from the 1930s (with a couple of space-time liberties; Law & Order isn’t exactly one of the tenets of Helluva Town). The game is an acid trip through Looney Toons, early Mickey Mouse, Popeye and Betty Boop, with sudden swerves into worlds that quite happily stole from those colorful worlds: from Who framed Roger Rabbit? to Cool World, from The Goon to Cuphead.
THAT’S MAD, FOLKS!
1930s, New York City. Helluva Town is one of the city’s secret neighborhoods, wedged somewhere between Little Italy and the Bowery – and inhabited by living cartoons.
Description:
An unsettling crowd of lunatics, hyper-colorful, liberally partaking of sex and gender, whose lives are potentially infinite and with one thing on their mind: fun, wacky zany fun!
HELLUVA TOWN is intended to be a narrative, rules-light game, designed to be enjoyed by both hardcore Gamers and those who have never played a single RPG in their life.
The lore borrows wholeheartedly from the vast, lysergic vault of US cartoons from the 1930s (with a couple of space-time liberties; Law & Order isn’t exactly one of the tenets of Helluva Town). The game is an acid trip through Looney Toons, early Mickey Mouse, Popeye and Betty Boop, with sudden swerves into worlds that quite happily stole from those colorful worlds: from Who framed Roger Rabbit? to Cool World, from The Goon to Cuphead.
After getting to know each other, we set about exploring the ruins of what would become our cafe. On the counter lay a strange, aged letter, covered in a layer of dust and cobwebs, as if it had long awaited us. A strong magical residue still lingered on the grainy surface of the paper, tinged with the scent of belladonna. A welcome, but also a warning.
After getting to know each other, we set about exploring the ruins of what would become our cafe. On the counter lay a strange, aged letter, covered in a layer of dust and cobwebs, as if it had long awaited us. A strong magical residue still lingered on the grainy surface of the paper, tinged with the scent of belladonna. A welcome, but also a warning.