Volo secretly hires you to recover a missing key that could unlock a legendary wizard tower with untold treasure! Pt.1 of the Skullport Shakedown Trilogy. A D&D AL adventure for levels 5-10.
Description:
When Volothamp Geddarm hires you to recover a missing key, you find yourself wrapped up in a series of murders in Lower Skullport. Can you find the killer before they find you? Part One of the Skullport Shakedown trilogy. New to Adventurers League? We will have some level 5 pregen characters available, or you are also welcome to create your own level 5 character using the Adventurers League organized play guides, which can be found on our website (https://atxal.com/GenCon). Message the GM if you need assistance. DDAL08-10 The Skull Square Murders. A D&D Adventurers League adventure for Tier 2 Characters (levels 5-10).
Have you ever wanted to play Pokemo- I mean, catch wild monsters in a legally distinct D&D game? Now you can, in this beginner-friendly D&D AL adventure for levels 1-4!
Description:
Festival bells cut loud through the air! Adventurers are gathering to celebrate the Wild Monster Capture Festival. Tame wild monsters, team up with them in honorable combat, and you could win not only gold, but fame and renown! The spirit of the festival is about to get disrupted, however, and you must prepare for trouble… New to D&D or Adventurers League? No problem! Pregen characters will be available, or you are also welcome to create your own character using the Adventurers League organized play guides, which can be found on our website (https://atxal.com/GenCon). Have your own AL character? Great! This module is fun for all levels of D&D and AL experience. CCC-KUMORI-02-04 To Be the Very Best. A beginner-friendly Adventurers League adventure for levels 1-4.
D&D Adventurers League: Tomb of Horrors - Mega Dungeon Crawl!
Summary:
The sinister Tomb of Horrors is a labyrinthine crypt, with terrible traps, ferocious monsters, and magical treasures...all under the eye of evil lich Acererak. A D&D AL adventure for levels 11-16.
Description:
Before there was much else in the world of D&D, there was the Tomb of Horrors! The first version of the adventure was crafted for Gary Gygax’s personal campaign in the early '70s and went on to be featured as the official D&D event at the original Origins gaming convention in 1975. The first publication of Tomb of Horrors, as a part of the Advanced D&D game, came in 1978. As a proving ground for characters and players alike, fabricated by the devious mind of the game’s co-creator, Tomb of Horrors has no equal in the annals of D&D’s greatest adventures. Only high-level characters stand a chance of coming back alive, but every player who braves the Tomb will have the experience of a lifetime. To participate in this module, you must have an existing AL character in Tier 3 (levels 11-16). DDHC-TYP-7 Tomb of Horrors. A D&D Adventurers League adventure for levels 11-16.
D&D Adventurers League: Undermountain: The Musical!
Summary:
Discard your shame for a silly romp through the MUSICAL level of Undermountain! Dancing and singing encouraged! You can be a Garbage Druid or Flat-Realmer! (YES, all D&D AL legal!) Levels 5-10.
Description:
DDAL00-09 Undermountain: The Musical! is a lighthearted, satirical adventure that takes place in Waterdeep and later a lost level of the famed dungeon: Undermountain. Dancing, singing, improv, joking around, & meme-ing are all encouraged! Be mentally prepared - the faint of heart may cringe or become embarrassed. This module offers special silly subclass options! On signup, you'll receive a message listing these subclasses. Message the DM if you would like to use one of these - they're silly, so try them out! Some time will also be allocated at the beginning of the session for anyone building a character with a special subclass. You may bring an existing D&D AL character, and have the option to temporarily rebuild into one of this adventure's special subclasses! You can also create your own level 5 character using the AL guidelines, or use a provided pregen character.
A kidnapper has struck the Windy Valley and made for the Tempest Mage's Tower. Can you save his hostage from the Vault of the Devourer? A D&D Adventurers League adventure for levels 1-4.
Description:
Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage’s Tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it’s up to a group of adventurers to apprehend the rogue and save his victim from the vault below. New to Adventurers League? We will have some level 1 pregen characters available, or you are also welcome to create your own level 1 character using the Adventurers League organized play guides, which can be found on our website (https://atxal.com/GenCon). Message the GM if you need assistance. CONTENT WARNING: Kidnapping, Ritual Sacrifice, Animal Harm. CCC-IC-01 Vault of the Devourer. A four-hour Adventurers League adventure for Tier 1 Characters (levels 1-4).
D&D Adventurers League: White Plume Mountain - Mega Dungeon Crawl!
Summary:
Three weapons of legend have dissapeared, and all signs point to the ever-roiling fumes of White Plume Mountain. Can you survive the perils and retrieve them? A D&D AL adventure for levels 5-10.
Description:
Three famous weapons: Wave, Trident of the Sea Lords; Whelm, Foehammer of the Dwarfs; and dread Blackrazor, Stealer of Souls, are missing from well-protected collections of powerful and influential collectors, and the same cryptic note has been left in their place each time. You have been gathered by your faction, the lure of rich rewards, or your own personal interest in these weapons, and tasked with their recovery. Your quest takes you into the shadow of the roiling fumes of White Plume Mountain. Can you survive the perils you will find and retrieve Wave, Whelm, and Blackrazor? New to AL? Level 5 pregen characters will be available, or you are welcome to create your own level 5 character using the AL guidelines, which can be found on our website. DDHC-TYP-4 White Plume Mountain. A D&D Adventurers League adventure for Tier 2 Characters (levels 5-10). Optimized for APL 8.
Did someone say heist? Xanathar's got what you want and it's time to take it from him! Part 3 of the Skullport Shakedown Trilogy. A D&D Adventurers League adventure for levels 5-10.
Description:
This couldn’t get worse. The key you are searching for has fallen into the hands of the eye tyrant of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. Part Three of the Skullport Shakedown trilogy. New to Adventurers League? We will have some level 5 pregen characters available, or you are also welcome to create your own level 5 character using the Adventurers League organized play guides, which can be found on our website (https://atxal.com/Gencon). Message the GM if you need assistance. DDAL08-12 Xanathar's Wrath. A D&D Adventurers League adventure for Tier 2 Characters (levels 5-10).