Join us in this push your luck auction card game designed to be as simple as it is engaging.
Description:
The rules are simple. Each turn, players have two options: A) play one of their chips to avoid picking up the current face-up card B) pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card. However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.
Join us in this push your luck auction card game designed to be as simple as it is engaging.
Description:
The rules are simple. Each turn, players have two options: A) play one of their chips to avoid picking up the current face-up card B) pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card. However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.
Join us in this push your luck auction card game designed to be as simple as it is engaging.
Description:
The rules are simple. Each turn, players have two options: A) play one of their chips to avoid picking up the current face-up card B) pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card. However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.
Players take on the role of dwarves in this hidden traitor card game. As miners, you are exploring the mine, hunting for gold. But which of the players are saboteurs?
Description:
With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.
Players take on the role of dwarves in this hidden traitor card game. As miners, you are exploring the mine, hunting for gold. But which of the players are saboteurs?
Description:
With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.
Players take on the role of dwarves in this hidden traitor card game. As miners, you are exploring the mine, hunting for gold. But which of the players are saboteurs?
Description:
With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.
Players take on the role of dwarves in this hidden traitor card game. As miners, you are exploring the mine, hunting for gold. But which of the players are saboteurs?
Description:
With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.
Players take on the role of dwarves in this hidden traitor card game. As miners, you are exploring the mine, hunting for gold. But which of the players are saboteurs?
Description:
With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.
Players take on the role of dwarves in this hidden traitor card game. As miners, you are exploring the mine, hunting for gold. But which of the players are saboteurs?
Description:
With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.