Farm beans, harvest crops and trade your way to fortune in this card game classic. Winner receives a prize package worth over $250!
Description:
Each player starts with a hand of random bean cards, and each card has a number on it corresponding to the number of that type of beans in the deck. You can't rearrange the order of cards in hand, so you must use them in the order that you've picked them up from the deck - unless you can trade them to other players, which is the heart of the game. Plant, then harvest bean cards in order to earn coins and win! Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Winner receives rt airfare and hotel for Germany to play in the World Championship in November!
Description:
Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner. Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
Farm beans, harvest crops and trade your way to fortune in this card game classic.
Description:
Each player starts with a hand of random bean cards, and each card has a number on it corresponding to the number of that type of beans in the deck. You can't rearrange the order of cards in hand, so you must use them in the order that you've picked them up from the deck - unless you can trade them to other players, which is the heart of the game. Plant, then harvest bean cards in order to earn coins and win! Learn how to play the game in preparation for the 2024 U.S. National Bohnanza Championship (CGM24ND255255) Saturday at 6:00 PM.
Players try to get rid of their hand of cards as quickly as possible but ideally without picking up penalties along the way.
Description:
After the row cards and starting cards in all four colors have been placed in the middle of the table and players each have a hand of eight cards, the round begins. Players then take turns placing one card next to the matching row card in the middle, ideally with as small a difference as possible because the larger the number gap, the greater the chance that the other players will call out "Cabanga!" and throw cards with the values between the two number cards to the active player. These thrown-in cards are placed on the discard pile, then the active player must draw the same number of cards from the penalty pile. When a player has no more cards in hand, the round ends and all players count the points on their cards. As soon as a player has collected 18 points, the game ends and the player with the fewest points wins!
Players try to get rid of their hand of cards as quickly as possible but ideally without picking up penalties along the way.
Description:
After the row cards and starting cards in all four colors have been placed in the middle of the table and players each have a hand of eight cards, the round begins. Players then take turns placing one card next to the matching row card in the middle, ideally with as small a difference as possible because the larger the number gap, the greater the chance that the other players will call out "Cabanga!" and throw cards with the values between the two number cards to the active player. These thrown-in cards are placed on the discard pile, then the active player must draw the same number of cards from the penalty pile. When a player has no more cards in hand, the round ends and all players count the points on their cards. As soon as a player has collected 18 points, the game ends and the player with the fewest points wins!
Players try to get rid of their hand of cards as quickly as possible but ideally without picking up penalties along the way.
Description:
After the row cards and starting cards in all four colors have been placed in the middle of the table and players each have a hand of eight cards, the round begins. Players then take turns placing one card next to the matching row card in the middle, ideally with as small a difference as possible because the larger the number gap, the greater the chance that the other players will call out "Cabanga!" and throw cards with the values between the two number cards to the active player. These thrown-in cards are placed on the discard pile, then the active player must draw the same number of cards from the penalty pile. When a player has no more cards in hand, the round ends and all players count the points on their cards. As soon as a player has collected 18 points, the game ends and the player with the fewest points wins!
Players try to get rid of their hand of cards as quickly as possible but ideally without picking up penalties along the way.
Description:
After the row cards and starting cards in all four colors have been placed in the middle of the table and players each have a hand of eight cards, the round begins. Players then take turns placing one card next to the matching row card in the middle, ideally with as small a difference as possible because the larger the number gap, the greater the chance that the other players will call out "Cabanga!" and throw cards with the values between the two number cards to the active player. These thrown-in cards are placed on the discard pile, then the active player must draw the same number of cards from the penalty pile. When a player has no more cards in hand, the round ends and all players count the points on their cards. As soon as a player has collected 18 points, the game ends and the player with the fewest points wins!
Join us in this version of a roll and write where pencils show symbols on their different sides, and the symbols on top of the chosen pencil determine what players do on their sheets.
Description:
You want to fill in as many rows and columns as possible in an ancient crypt. You must progress in a row from left to right. When you fill a row, you can color in a symbol of your choice and if you color a bold-framed symbol with the correct color, you can color another symbol as a bonus. Fill three spaces in a row or column with the same color, and you get a 3-point bonus; place every color in a row or column, and you score 5 bonus points instead. When one player has filled all of their symbols, the game ends, and whoever has the most points wins.
Join us in this version of a roll and write where pencils show symbols on their different sides, and the symbols on top of the chosen pencil determine what players do on their sheets.
Description:
You want to fill in as many rows and columns as possible in an ancient crypt. You must progress in a row from left to right. When you fill a row, you can color in a symbol of your choice and if you color a bold-framed symbol with the correct color, you can color another symbol as a bonus. Fill three spaces in a row or column with the same color, and you get a 3-point bonus; place every color in a row or column, and you score 5 bonus points instead. When one player has filled all of their symbols, the game ends, and whoever has the most points wins.
Join us in this version of a roll and write where pencils show symbols on their different sides, and the symbols on top of the chosen pencil determine what players do on their sheets.
Description:
You want to fill in as many rows and columns as possible in an ancient crypt. You must progress in a row from left to right. When you fill a row, you can color in a symbol of your choice and if you color a bold-framed symbol with the correct color, you can color another symbol as a bonus. Fill three spaces in a row or column with the same color, and you get a 3-point bonus; place every color in a row or column, and you score 5 bonus points instead. When one player has filled all of their symbols, the game ends, and whoever has the most points wins.