America has a love-hate relationship with the classic Van! We're bringing that into the arena for you – no more messing around with dune buggies and compact cars, enter the big boys with big guns!
Description:
The American Autoduel Association, in conjunction with CBS, is bringing back the Number 1 reality show, American Autoduel, for a new decade!! Watch each week as eight contestants battle it out for supremacy behind the wheel and a chance to win a life of luxury! Yes, the winning contestant will receive one million dollars per year, for the rest of their life!
America has always had a love-hate relationship with the classic Custom Van! We decided to bring that into the arena for you – no more messing around with dune buggies and compact cars, enter the big boys, the giants of the midway! With all that space, imagine the big weapons in store for you, and still have room for that nasty mattress in the back! But wait, there’s more! In a nod back to every teenagers ‘van plan’ wait until you see the surprise that shoots out of these babies!
An encrypted map and a thief’s diary fragment lead adventurers to a hidden portal and a wizard’s shifting fortress filled with treasure—and deadly traps.
Description:
An encrypted map once hidden by Kareth the Silent resurfaces, drawing the adventurers into a dangerous hunt. Ash-revealed runes, lunar ciphers, and distorted landmarks guide you to a concealed portal etched with ancient symbols. There you uncover Kareth’s final diary fragment, boasting of his relentless pursuit through scrying and shadow, and warning of the wizard’s fortress beyond—its halls shifting, its vaults brimming with enchanted weapons, jeweled relics, and forbidden tomes. Yet the fragment also speaks of cunning traps and watchful magic. To claim the prize, you must decide whether to speak the incantation that opens the way and cross the threshold Kareth may never have returned from.
An encrypted map and a thief’s diary fragment lead adventurers to a hidden portal and a wizard’s shifting fortress filled with treasure—and deadly traps.
Description:
An encrypted map once hidden by Kareth the Silent resurfaces, drawing the adventurers into a dangerous hunt. Ash-revealed runes, lunar ciphers, and distorted landmarks guide you to a concealed portal etched with ancient symbols. There you uncover Kareth’s final diary fragment, boasting of his relentless pursuit through scrying and shadow, and warning of the wizard’s fortress beyond—its halls shifting, its vaults brimming with enchanted weapons, jeweled relics, and forbidden tomes. Yet the fragment also speaks of cunning traps and watchful magic. To claim the prize, you must decide whether to speak the incantation that opens the way and cross the threshold Kareth may never have returned from.
Race through the Boonta Eve Classic on Tatooine, dodging hazards and outmaneuvering rivals. Use strategy, skill, and luck to be the first to cross the finish line—if your pod racer survives!
Description:
In this high-speed racing game, players take on the roles of daring pod racers in the legendary Boonta Eve Classic, held on the desert planet of Tatooine. Using a combination of strategy, skill, and luck, each racer must navigate treacherous canyons, avoid Tusken Raider ambushes, and outmaneuver ruthless competitors to cross the finish line first!
Edwin Harrowick has vanished after claiming the Ripper files were “not finished.” His parents, through a discreet solicitor, hire you to find him—before politics creates unwanted attention.
Description:
London, five years after the Whitechapel murders. The killings are officially over. Edwin Harrowick, author and independent researcher, has vanished from polite society. His lodgings are abandoned. His correspondence has ceased. Before his disappearance, Edwin claimed the Ripper cases were “not properly concluded.” Not the crimes themselves—but the records. Police files reappear after being archived. Census entries shift. Civil claims reference individuals who cannot be located. Death certificates exist for men still drawing wages.Such matters are sensitive. The Whitechapel murders remain a public wound and a political liability. Reopening them—even inadvertently—would not be welcomed. You are not being asked to pursue a killer, of course, you are being asked to locate Edwin Harrowick—and to determine what compelled him to withdraw from public view.
What happened to the Institute? The mysterious signal the Brotherhood of Steel was tracking has gone offline and dozens of Synth replicants from around the Commonwealth have simply shutdown
Description:
The mysterious signal the Brotherhood of Steel was tracking has gone offline. The Rail Roads inside agent has gone dark and dozens of Synth replicants from around the Commonwealth have simply shutdown including Mayor McDonough of Diamond City and Paladin Dans of the Brotherhood. Fearing a greater threat to the Commonwealth may be lurking in the shadows of the Institute, the leaders of all the factions have decided to work together to answer the question, what happened to the Institute. Play a hero of the Commonwealth representing one of the four major factions, The Minutemen, The Brotherhood of Steel, The Railroad and Dimond City. Work together to explore the ruins of CITC and the Institute to discover what happened the great bogyman of the Commonwealth.