Over a century ago, Bruce Wayne became a bat guardian of Gotham. As always, Gotham struggles with its own demons, some of the literal kind. Can you save the city from plunging into eldritch darkness?
Description:
In this Elseworld, Bruce Wayne became the bat demon guardian of Gotham in 1920 to save the city from a Lovecraftian evil. Over a century later, a new eldritch evil has emerged from the shadows. In a city struggling with its own demons, only you can save Gotham from plunging into darkness. Be forewarned that this is not your daddy's DCU, as the presence of Bruce Wayne left an indelible mark on the universe as we know it. His absence has had an equally profound effect! The shadows in Gotham are darker, and the heroes whom we have come to know and love are not the same. Put on your cape and your domino mask and steel yourself for the battle ahead! This is a Prowlers and Paragons game set in a twisted version of the DCU
Weve been ordered to assist a Federation team on a pre-contact world whose inhabitants are in early stages of research that could lead to warp drive. A fatal accident requires investigation.
Description:
We have been ordered to assist a Federation observation team on the planet Kalmur, a pre-contact world whose humanoid inhabitants are in the early stages of research that could lead to warp drive. One member of the observation team is missing and presumed dead after a fatal accident in the research facility. Our mission is to investigate the accident and to aid in recovering any identifiable human remains. As always, our highest priority will be to preserve the Prime Directive and ensure our presence on Kalmur does not disrupt its cultures natural development. This is a particularly sensitive concern when a society is this close to expanding into space on its own. A mishandled, unplanned first contact could frighten them away from space travel, or make them belligerent toward aliens once they emerge. Starfleet pre-contact teams understand the stakes better than anyone.
Weve been ordered to assist a Federation team on a pre-contact world whose inhabitants are in early stages of research that could lead to warp drive. A fatal accident requires investigation.
Description:
We have been ordered to assist a Federation observation team on the planet Kalmur, a pre-contact world whose humanoid inhabitants are in the early stages of research that could lead to warp drive. One member of the observation team is missing and presumed dead after a fatal accident in the research facility. Our mission is to investigate the accident and to aid in recovering any identifiable human remains. As always, our highest priority will be to preserve the Prime Directive and ensure our presence on Kalmur does not disrupt its cultures natural development. This is a particularly sensitive concern when a society is this close to expanding into space on its own. A mishandled, unplanned first contact could frighten them away from space travel, or make them belligerent toward aliens once they emerge. Starfleet pre-contact teams understand the stakes better than anyone.
An adventure into the heart of the military industrial complex, mysterious extraterrestrial connections, and a galactic existential threat.
Description:
Dulce, a MAJIC-level top-secret, underground military base, rumored to be the home of joint human and extraterrestrial operations, has gone dark after crash-retrieval materials from the dark side of the moon were delivered for analysis. Delta Green has been tasked with entering the underground labyrinth, restoring communications with the base and its crew, and in the process - unraveling a galactic web of horror.
A Delta Green adventure into the heart of the military industrial complex, mysterious extraterrestrial connections, and a galactic existential threat.
Description:
Dulce, a MAJIC-level top-secret, underground military base, rumored to be the home of joint human and extraterrestrial operations, has gone dark after crash-retrieval materials from the dark side of the moon were delivered for analysis. Delta Green has been tasked with entering the underground labyrinth, restoring communications with the base and its crew, and in the process - unraveling a galactic web of horror.
Youve played the classic game Trivial Pursuit,but wouldnt it be better in a Gen Con setting with 99 new friends?Test your skills in categories like movies,music,and all things nerdy!prizes awarded!
Description:
Its kind of like bar triva mixed with the categories of the classic board game. This one is not for the faint of heart, the questions will be seriously more difficult! Join us for the fun and compete for both prizes and bragging rights. A custom d6 to each player. A trivia master edition of this game will be run immediately after this event, feel free to sign up for both for a doubly challenging evening at Gen Con!
Find the forbidden factory, investigate the heresy, put a stop to the shenanigans! Or support the gnomish plans, if you can ever determine what they are.
Description:
The top-secret gnomish society known as The Trust has determined that an isolated facility has developed a way to create new warforged! Creating new mechanical sentience is a violation of the very Treaty of Thronehold! Even worse, a faction of gnomes may have been involved! Worsest of all? Some of those gnomes may be double agents, so who can say whom to trust within the Trust! Can the party uncover the mystery and put a stop to this heresy? Eberron setting material will be taken from the 3.5 sourcebooks and adapted for 5e rules.
Find the forbidden factory, investigate the heresy, put a stop to the shenanigans! Or support the gnomish plans, if you can ever determine what they are.
Description:
The top-secret gnomish society known as The Trust has determined that an isolated facility has developed a way to create new warforged! Creating new mechanical sentience is a violation of the very Treaty of Thronehold! Even worse, a faction of gnomes may have been involved! Worsest of all? Some of those gnomes may be double agents, so who can say whom to trust within the Trust! Can the party uncover the mystery and put a stop to this heresy? Eberron setting material will be taken from the 3.5 sourcebooks and adapted for 5e rules.
Its 1983, and the X-Men have detected a powerful new mutant in the American Midwest. But they arent the only ones in the hunt. Who will make contact first? A classic from Origins 2019!
Description:
Its 1983, and Cerebro has detected a powerful new mutant in Springfield, Nebraska. All signs point to a talented teen magician whose skills seem to exceed what ordinary sleight-of-hand can explain. But Cerebro has detected a second mutant presence monitoring the situation from afar. The clock is ticking, and the mission is delicate. Can the X-Men persuade the new mutant to join the side of tolerance and co-existence? Who or what is the other mutant presence? The X-Men must investigate. Prizes awarded! This scenario was originally presented at Origins 2019.