Your superiors trust you with a crucial mission: retrieve an ancient artifact from ruins occupied by the Dark Lords. Beat them to it, or darkness may consume Magnamund. No pressure!
Participate in a session of The Company Archives with Cole, Drew and a table of Wehrlegig friends, hosted by Non-Breaking Space.
Description:
"No empire springs into being fully-formed. Their genealogies are as messy as their modes of operation."
- Cole Wehrle
History is so often presented in broad strokes. The battles, the wars, the treaties, the laws, the deals, the crimes. Names get attached to these events, known as the movers of history. The Hastings, the Larkins, the Paxtons. Behind these names are a multitude of interwoven stories that become the true fabric of history. It often takes digging through the archives to understand just how important those stories are.
John Company Second Edition from Wehrlegig Games, is one of the most poignant reflections on the means and motivations of colonial expansion in the 18th and 19th Century using the family as a lens. With The Company Archives, Non-Breaking Space digs deeper into the games argument, through an RPG experience layered on top of the boardgame play.
Mutants, magic, mayhem, and more! Join a school based on famous classes of sci fi and fantasy, then compete in challenges of skill and creativity.
Description:
Welcome to a very special scholastic competition where "gifted" students come together to show off skills and school spirit. Are you from a super powered school ready to save the day? Perhaps you're a cadet in a spacefaring academy exploring strange new worlds? Or are you a student of the magic arts studying potions and charms? In groups, choose a genre, design your ideal fictional school, and compete against other classes of specially-skilled students for honor, glory, and bragging rights. We'll be using an adjusted version of the homebrew system The Show Must Go On, so there will be a variety of available activities from singing and dancing to drawing to puzzle solving. Each player can decide how they would like to solve challenges, based on their own talents, comfort, skill levels, etc. Family friendly, All are welcome, though any children under 13 must be accompanied by an adult.
Travelers may swing wide around the Howling Crater, but rumors of treasure and strange mysteries have lured you here. The wind moans eerily as you check your guns and spur your horses forward.
Travelers may swing wide around the Howling Crater, but rumors of treasure and strange mysteries have lured you here. The wind moans eerily as you check your guns and spur your horses forward.
A shady contact provided you with a conquistador treasure map that led to a massive waterfall, lagoon, and mangrove trees. Is the treasure yours for the taking or has it been claimed by someone else?
Description:
Join an experienced PIRATE BORG Gamemaster and search for hidden treasure in this perfect introduction to the Dark Caribbean. Cut your way through a mangrove swamp, wind your way through twisting caves, and tear your treasure away from the prying hands of vile vermin in an exploration-heavy adventure! PIRATE BORG is a rules-light, grimdark, scurvy-ridden d20 RPG. You will start by randomly generating characters and then embark on an adventure. All materials provided. New and experienced players are welcome. 5e and D&D players will feel right at home. Multiple games of Pirate Borg are run at once, so walk-ups and waitlist sign-ups are available at the event location.