A sign on the door of the Tailor Shop states, "Enter the Shop." Seems like easy enough advice and you wouldn't steer you wrong, or unmoor you from time and space - would it?
Description:
Your crew finds itself in a strange, empty village, before a haberdashery with a sign that beckons you to enter. It seems as empty as the rest of the village but this is the first clue you have come across that might provide some answers. You soon find yourself traversing time and space as you search for a way to put an end to this time-distorting weirdness.
Come play an interactive text adventure! The players collectively control the PC, with hilarious results. Can you become the ruler of Action Castle?
Description:
If you've ever played an old-school text adventure, you'll feel right at home! If not, come experience one of the original eras of gaming, one player command at a time. This plays like a party game and is quick to pick up even for first-time players. The GM plays the role of the computer (with a hefty dose of comedy) and narrates the results of your actions.
Come play an interactive text adventure! The players collectively control the PC, with hilarious results. Return to Action Castle - all is not well!
Description:
If you've ever played an old-school text adventure, you'll feel right at home! If not, come experience one of the original eras of gaming, one player command at a time. This plays like a party game and is quick to pick up even for first-time players. The GM plays the role of the computer (with a hefty dose of comedy) and narrates the results of your actions. You do not need to have played Action Castle before playing this scenario.
There's going to be a wedding. A lovely corpse of the Addams family has chosen til death do we part with someone who isn't a part of the Addams' world. Will their fiance sink or swim?
Description:
The Addams Family clashes with the seemingly 'normal' family of their daughter's fiance. Will the two families ever get along? Or will it be a feud for the ages? They're scary and they're spooky- You will larp as either a member of the Addams' Family or a member of the fiance's family. No canon Addams' will be appearing as player characters. (ie. you won't be Gomez or Morticia, you'll be original Addamses.) The larp will be played in a series of timed 'episodes' to capture that sitcom feeling. We will use larp calibration and safety techniques.
Costuming encouraged. Please fill out the casting survey you'll recieve in your confirmation email, especially if there are younger larpers with you. This game is open to larpers under 18 with GM approval, please email us.
Interstellar travel is generally safe, but when something goes wrong what hope does one have? Serious gameplay about relationships and difficult decisions in the face of death.
Description:
A proximity alert brings the ship lurching out of hyperspace. A rush of movement as passengers and crew are propelled into lifeboats by alarm klaxons. As the small ships detach, there is a moment of calm, but time is running out. Adrift explores relationships, allegiances, acceptance, very difficult decisions and their equally difficult consequences. Death and the meaning and value of life are major themes. This game has little focus on plot, action, or problem solving. It has a significant focus on characters and choosing to experience a time and place in game we would never want to experience in reality. The game will include a mandatory workshop and optional debrief. Rules are simple and will be taught.