Travelers have left behind the suffocating bustle of a large city. Their trip is pleasant so far, but trouble brews ahead. The land is too quiet, and every underbrush shadow elicits suspicion.
Description:
Dive into the world of Eana with Fateforge, the award-winning French take on 5E, including expanded modular rules, vibrant high-fantasy setting, and consistent multi-faceted lore. In this adventure, the only guaranteed safe haven lies at the end of the journey, leading to a gamble: is it better to make haste and be left exposed on the highway? Cut through the woods, risking a leap straight into danger? Or turn back? At least the travelers can take pride in having chosen their own fate This adventure will be run by our GMs in tables of up to 6 players each.
Travelers have left behind the suffocating bustle of a large city. Their trip is pleasant so far, but trouble brews ahead. The land is too quiet, and every underbrush shadow elicits suspicion.
Description:
Dive into a vibrant high-fantasy setting, and consistent multi-faceted lore. In this adventure, the only guaranteed safe haven lies at the end of the journey, leading to a gamble: is it better to make haste and be left exposed on the highway? Cut through the woods, risking a leap straight into danger? Or turn back? At least the travelers can take pride in having chosen their own fate. This adventure will be run by our GMs in tables of up to 6 players each.
Travelers have left behind the suffocating bustle of a large city. Their trip is pleasant so far, but trouble brews ahead. The land is too quiet, and every underbrush shadow elicits suspicion.
Description:
Dive into a vibrant high-fantasy setting, and consistent multi-faceted lore. In this adventure, the only guaranteed safe haven lies at the end of the journey, leading to a gamble: is it better to make haste and be left exposed on the highway? Cut through the woods, risking a leap straight into danger? Or turn back? At least the travelers can take pride in having chosen their own fate. This adventure will be run by our GMs in tables of up to 6 players each.
Travelers have left behind the suffocating bustle of a large city. Their trip is pleasant so far, but trouble brews ahead. The land is too quiet, and every underbrush shadow elicits suspicion.
Description:
Dive into a vibrant high-fantasy setting, and consistent multi-faceted lore. In this adventure, the only guaranteed safe haven lies at the end of the journey, leading to a gamble: is it better to make haste and be left exposed on the highway? Cut through the woods, risking a leap straight into danger? Or turn back? At least the travelers can take pride in having chosen their own fate. This adventure will be run by our GMs in tables of up to 6 players each.
Travelers have left behind the suffocating bustle of a large city. Their trip is pleasant so far, but trouble brews ahead. The land is too quiet, and every underbrush shadow elicits suspicion.
Description:
Dive into a vibrant high-fantasy setting, and consistent multi-faceted lore. In this adventure, the only guaranteed safe haven lies at the end of the journey, leading to a gamble: is it better to make haste and be left exposed on the highway? Cut through the woods, risking a leap straight into danger? Or turn back? At least the travelers can take pride in having chosen their own fate. This adventure will be run by our GMs in tables of up to 6 players each.
Travelers have left behind the suffocating bustle of a large city. Their trip is pleasant so far, but trouble brews ahead. The land is too quiet, and every underbrush shadow elicits suspicion.
Description:
Dive into a vibrant high-fantasy setting, and consistent multi-faceted lore. In this adventure, the only guaranteed safe haven lies at the end of the journey, leading to a gamble: is it better to make haste and be left exposed on the highway? Cut through the woods, risking a leap straight into danger? Or turn back? At least the travelers can take pride in having chosen their own fate. This adventure will be run by our GMs in tables of up to 6 players each.
Travelers have left behind the suffocating bustle of a large city. Their trip is pleasant so far, but trouble brews ahead. The land is too quiet, and every underbrush shadow elicits suspicion.
Description:
Dive into a vibrant high-fantasy setting, and consistent multi-faceted lore. In this adventure, the only guaranteed safe haven lies at the end of the journey, leading to a gamble: is it better to make haste and be left exposed on the highway? Cut through the woods, risking a leap straight into danger? Or turn back? At least the travelers can take pride in having chosen their own fate. This adventure will be run by our GMs in tables of up to 6 players each.
Travelers have left behind the suffocating bustle of a large city. Their trip is pleasant so far, but trouble brews ahead. The land is too quiet, and every underbrush shadow elicits suspicion.
Description:
Dive into a vibrant high-fantasy setting, and consistent multi-faceted lore. In this adventure, the only guaranteed safe haven lies at the end of the journey, leading to a gamble: is it better to make haste and be left exposed on the highway? Cut through the woods, risking a leap straight into danger? Or turn back? At least the travelers can take pride in having chosen their own fate. This adventure will be run by our GMs in tables of up to 6 players each.
Power can be found anywhere. In a small town in central Maine, a group of Anarchs must race against opposing forces to discover who is at the heart the town's domain.
Description:
"In the World of Darkness, power can be found anywhere. In a small town in central Maine, a group of Anarch Vampires must race against opposing forces to discover who is at the heart of the town's Kindred domain. But there are powers within the World of Darkness hidden from the oldest of Kindred, and some secrets that should be kept far away from prying eyes."
Power can be found anywhere. In a small town in central Maine, a group of Anarchs must race against opposing forces to discover who is at the heart the town's domain.
Description:
"In the World of Darkness, power can be found anywhere. In a small town in central Maine, a group of Anarch Vampires must race against opposing forces to discover who is at the heart of the town's Kindred domain. But there are powers within the World of Darkness hidden from the oldest of Kindred, and some secrets that should be kept far away from prying eyes."