A visually stunning game of clever wordplay and groupthink.
Description:
Words of a Feather is a beautiful word party game with a unique focus on presentation and table presence. Players reveal words from the general supply and add their own words to the mix. All players try to write down matching words based on the clues provided. Players can bet their points if they are feeling confident about a match. All players receive 1 point if they write a word that matches with at least one other player. The active player scores 1 point for each person that writes down the same word(s) as them. All players can also place a bet of 1-2 points from their own supply. If a betting player matches with any other player, they double their bet in addition to the regular points they receive. The game continues until all the cards are gone or 15 or more points are scored.
Join our panel of agents and agented writers as they discuss the ins and outs of what it's like working with an agent - along with best practices for a successful relationship.
Description:
Featuring: Morgan Wilson, Gabrielle Harbowy, Howard Andrew Jones, James Farner, Michael R. Underwood #gcws #publishing
Workings of Magic: Using Games to Transform Corporate Learning
Summary:
Corporate trainers and L&D professionals can build role-playing game design principles into learning experiences to empower leaders, strengthen teams, and reinforce business strategies.
Description:
This event is for educators who currently work with or plan to work in professional learning & development or corporate training environments. We will demonstrate how to help working professionals with their learning goals by co-designing a project brief that identifies their purpose, audience, and the intended experience, then discuss ways to use games and game design principles to help them meet these goals. We will discuss, with examples, how games can help adult learners become better managers, build team culture, improve collaboration, enhance leadership skills, connect to company purpose and core values, and understand and apply strategy. Gabe Sopocy works at a global digital business transformation consultancy where they incorporate their background in transformative game design and copywriting to design employee learning experiences.
The humans have expanded at an unnatural rate, driving your clans to the far edges of the frontier. It's time to take the fight to them.
Description:
As displaced members of tribal clans, you've banded together to stop the unnatural expansion of the human settlers before they ravage the frontier for good. Identify undefended outposts, raid for resources, and assault strategic positions to slow their expansion and reveal the madness that drives their advance. This will be the first adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.
The humans have expanded at an unnatural rate, driving your clans to the far edges of the frontier. It's time to take the fight to them.
Description:
As displaced members of tribal clans, you've banded together to stop the unnatural expansion of the human settlers before they ravage the frontier for good. Identify undefended outposts, raid for resources, and assault strategic positions to slow their expansion and reveal the madness that drives their advance. This will be the second adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.
The humans have expanded at an unnatural rate, driving your clans to the far edges of the frontier. It's time to take the fight to them.
Description:
As displaced members of tribal clans, you've banded together to stop the unnatural expansion of the human settlers before they ravage the frontier for good. Identify undefended outposts, raid for resources, and assault strategic positions to slow their expansion and reveal the madness that drives their advance. This will be the third adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.
Fantasy World Building a growing trend in middle schools. Come start your own world building map and lots of tips and tricks to start your own world building class or club!
Description:
Fantasy World Building is an elective class that has gained quick traction at a middle school in TN. At this workshop, you will be learning the beginning tips and tricks for running a world building club or class and leave with your own map ready to be weathered and built upon!
World Building for Game Masters, Game Designers, and Authors
Summary:
Join veteran GM, Dr. Rich Staats, as he describes world design for Game Masters, Game Designers, and Authors. This classic seminar started as a for-credit course at MIT.
Andrew Valkauskas, creator of the Fate of the Norns universe and the Ath Claith mega-city will talk about world design. This is aimed at GMs, game designers, and authors.
Description:
Andrew Valkauskas, creator of the Fate of the Norns universe and the Ath Claith mega-city will talk about world design. This is aimed at GMs, game designers, and authors. We will discuss the top-down vs bottom up approach. Tips for bringing characters to life. Creating functional cities. Etc Q&A will follow
The greatest leaders in the ancient world are ready to build the most glorious city ever. In the end, whoever has the most victory rings will be declared the builder of the biggest city in Antiquity!
Description:
Each player will use their Gold each round to build tiles that will increase their city's economy. A city that produces more food and generates commerce brings more population. There are 5 types of buildings, and each of them provides a type of resource that will make your city evolve from a simple settlement to the largest city in the world. To place new buildings in your city, you will also need a lot of roads. As important as the buildings are monuments and wonders tokens. These will bring you a lot of victory points, but will consume all your Gold. Be wise in choosing when and where to place them. If your Gold runs out, your turn is over. Once all players have spent their Gold, a new round begins and new buildings and roads will be available to everyone. As soon as a player reaches the maximum population limit, the leader of the best city will be the winner of World Wonders!
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