A compact co-operative deduction game where players are cursed fortune-tellers who must used a mystical tarot deck to predict each others' fates.
Description:
Trapped in a drowned world, you and your allies are doomed -- or are you? Using a mystical deck and a healthy dose of logic, you can predict each others' fates and escape unscathed. The Shipwreck Arcana is a compact, co-operative game of deduction, evaluation, and logic. Each player's doom constantly changes as they draw numbered fate tiles from the bag. By choosing which fate to give up and which card to play it on, you can give your allies enough information to identify the fate you're holding...which is important, as the active player cannot communicate with their allies during their turn! The rotating active player creates a different group dynamic each turn, preventing any one player from dominating the game. Inexperienced players can still use the group deduction phase to ask questions (while they are not the active player).
The PCs hire on as caravan guards for the long journey north as extra muscle & stumble upon a forgotten shrine deep in the forest!
Description:
Travel along the Great Trade has become steadily more dangerous under the neglect of Lord-Governor Pengali. The PCs hire on as caravan guards for the long journey north as extra muscle, and stumble upon a forgotten shrine deep in the forest! The Shrine of Shadows is a game for 5th edition Dungeons and Dragons suitable for new or experienced players, no prior rules knowledge is necessary. Pregenerated 3rd level characters will be provided.
The PCs hire on as caravan guards for the long journey north as extra muscle & stumble upon a forgotten shrine deep in the forest!
Description:
Travel along the Great Trade has become steadily more dangerous under the neglect of Lord-Governor Pengali. The PCs hire on as caravan guards for the long journey north as extra muscle, and stumble upon a forgotten shrine deep in the forest! The Shrine of Shadows is a game for 5th edition Dungeons and Dragons suitable for new or experienced players, no prior rules knowledge is necessary. Pregenerated 3rd level characters will be provided.
The PCs hire on as caravan guards for the long journey north as extra muscle & stumble upon a forgotten shrine deep in the forest!
Description:
Travel along the Great Trade has become steadily more dangerous under the neglect of Lord-Governor Pengali. The PCs hire on as caravan guards for the long journey north as extra muscle, and stumble upon a forgotten shrine deep in the forest! The Shrine of Shadows is a game for 5th edition Dungeons and Dragons suitable for new or experienced players, no prior rules knowledge is necessary. Pregenerated 3rd level characters will be provided.
Deep in the White Wood is a valley where once stood the palatial mansion of a wealthy lord. It lies crumbling & unspoiled; the villagers living in fear of what is now called the Scarlet Caller.
Description:
Deep in the White Wood is a valley where once stood the palatial mansion of Lord Verdibrand. Lord Verdibrand desired more than his name and title afforded him. It was rumored he conspired with demons and other nefarious creatures for mystical objects of unimaginable and terrible power. Eventually, the villagers rose up and razed the mansion with Lord Verdibrand in it. Its burnt and broken ruins have been left untouched by the villagers who feared the grounds cursed. Now, a decade later, strange red lights have been seen peeking through the crumbling archways and portals of the estate. And a strange moan has been heard throughout the valley on the evening wind. What supernatural evil could be lurking in those unhallowed halls?
The Shuttle Tydirium's Narrative Event: Assault on Grayskull Base Part 1 of 2
Summary:
Rebels, Scum, & Imperials fight for Grayskull base in 4 thematic, rigorously tested missions. Draft unique pilots, but if they die, they're gone forever! Prizes for winning side, top scores & Bingo!
Description:
In this narrative event, the Rebel Alliance defends their hidden base of operations, Grayskull Base, against the might of the Imperial Navy. Unscrupulous scum mercenaries fly for either side. Players face off in 4 rigorously playtested scenarios, culminating in a final battle at Grayskull Base. To keep the event highly thematic and to shake up the standard metagame, unique pilots and upgrades will be unique across the entire event. At the start of the event, a draft will distribute uniques among all players. Unique pilots and upgrades destroyed in battle are lost permanently, but players can draft new unique pilots by leveling up generic pilots. A meal break will split up the day's action. Prizes will be awarded to the winning team, top-scoring players & for an X-wing themed Bingo! Check our link for the full rules and mission pack. This event continues into Part 2 NMN17112770.
The Shuttle Tydirium's Narrative Event: Assault on Grayskull Base Part 2 of 2
Summary:
Rebels, Scum, & Imperials fight for Grayskull base in 4 thematic, rigorously tested missions. Draft unique pilots, but if they die, they're gone forever! Prizes for winning side, top scores & Bingo!
Description:
In this narrative event, the Rebel Alliance defends their hidden base of operations, Grayskull Base, against the might of the Imperial Navy. Unscrupulous scum mercenaries fly for either side. Players face off in 4 rigorously playtested scenarios, culminating in a final battle at Grayskull Base. To keep the event highly thematic and to shake up the standard metagame, unique pilots and upgrades will be unique across the entire event. At the start of the event, a draft will distribute uniques among all players. Unique pilots and upgrades destroyed in battle are lost permanently, but players can draft new unique pilots by leveling up generic pilots. A meal break will split up the day's action. Prizes will be awarded to the winning team, top-scoring players & for an X-wing themed Bingo! Check our link for the full rules and mission pack. To play, register for Part 1: NMN17109079.
The king has died, and the only surviving heir is his grandnephew, the Baron. Where one heir has died, though, another might follow. Who will survive to sit on the Silver Throne?
You've thwarted their plots, but never gotten close to an actual vampire. Now, you've got a vampire's travel plans. You know where he's going & how he's getting there. You've finally got the edge.
Your team has been sent to recover the Star of Wyndover, a relic to determine the fate of the land. It lies hidden in a forgotten monastery full of danger while another team races you to the prize.
Description:
The queen is dying and war looms as she refuses to choose an heir. Instead, she has declared that the heir will be chosen by the Star of Wyndover, a lost relic once used to choose the wisest of leaders. You and your companions have been tasked with recovering the relic and given the Star’s last known location, a forgotten monastery once tasked with keeping it safe. Unfortunately, nothing can be simple and you have learned that the queen’s treasonous, exiled son has also hired a team to recover the relic. Can you recover the relic before the evil Prince’s team does? What dangers lie in wait within the dusty halls of the forgotten monastery? Can it even be recovered before the queen succumbs to her illness?