Snookums the cat is missing! Do you have what it takes to bring him home?
Description:
Helga, the local hedge witch, has been helping the people of your village for longer than you've been alive. She's bandaged your scraped knees, splinted your broken bones--she was probably there when your mother gave birth to you. And now she needs your help. Her beloved cat, Snookums, has gone missing. Do you have what it takes to bring Snookums back?
You've made an amazing discovery in the Roughs, but now the political powerhouses of Elendel are trying to steal it from you. You need to be a player in the big city intrigue if you want your payday.
Description:
You've recently returned to Elendel with the greatest archaeological find in modern history. Before you were able to profit off your big discovery though, House Tekiel interfered and is secretly auctioning it off at the biggest ball of the year. The noble houses of Elendel leverage their influence and wealth to get what they want, but don't hesitate to use more violent means if the situation calls for it. What will you do to make sure you get what you deserve? This is a follow-up to the event Relics in the Roughs, but you can play just one or other.
You've made an amazing discovery in the Roughs, but now the political powerhouses of Elendel are trying to steal it from you. You need to be a player in the big city intrigue if you want your payday.
Description:
You've recently returned to Elendel with the greatest archaeological find in modern history. Before you were able to profit off your big discovery though, House Tekiel interfered and is secretly auctioning it off at the biggest ball of the year. The noble houses of Elendel leverage their influence and wealth to get what they want, but don't hesitate to use more violent means if the situation calls for it. What will you do to make sure you get what you deserve? This is a follow-up to the event Relics in the Roughs, but you can play just one or other.
The Knights of Discovery are off again on a new adventure. The Red Catacombs have been mapped and the entrance to a new terrifying dungeon has been discovered. Wait, explorers, don't go in yet!
Description:
An optional Follow-Up to The Red Catacombs, this story finds the Knights of Discovery running after reckless adventurers into the Secret Vaults of Tchazzar. Sure, there must be great treasures to discover inside... But think of the dangers an insane red dragon would use to protect them! Playing the Red Catacombs is not required.
The Knights of Discovery are off again on a new adventure. The Red Catacombs have been mapped and the entrance to a new terrifying dungeon has been discovered. Wait, explorers, don't go in yet!
Description:
An optional Follow-Up to The Red Catacombs, this story finds the Knights of Discovery running after reckless adventurers into the Secret Vaults of Tchazzar. Sure, there must be great treasures to discover inside... But think of the dangers an insane red dragon would use to protect them! Playing the Red Catacombs is not required.
The Knights of Discovery are off again on a new adventure. The Red Catacombs have been mapped and the entrance to a new terrifying dungeon has been discovered. Wait, explorers, don't go in yet!
Description:
An optional Follow-Up to The Red Catacombs, this story finds the Knights of Discovery running after reckless adventurers into the Secret Vaults of Tchazzar. Sure, there must be great treasures to discover inside... But think of the dangers an insane red dragon would use to protect them! Playing the Red Catacombs is not required.
Superhero RPGs are old staples of the hobby, but lean on very different storytelling tropes than traditional fantasy or sci-fi games. Where do they differ & how can you avoid common table problems?