Naples, 1959. You're representing your nation at an auction of scientific secrets. Your superiors are confident you will return with the prize, so what’s the worst that could happen?
Chronicles Brom's artistic journey through the past 30 years, from his childhood drawings, first commercial jobs, early D&D work to his present paintings and projects. Followed by Q&A.
Join superstar cover artist Wayne Reynolds & Paizo Publishing’s art & graphic design staff for a discussion of illustrations, maps, & other elements that bring the world of Pathfinder to life.
Description:
Join superstar cover artist Wayne Reynolds and Paizo Publishing’s award-winning art and graphic design staff for a discussion of the illustrations, maps, and other visual elements that bring the fantasy world of Pathfinder to life. Panelists: Wayne Reynolds, Sarah Robinson, Andrew Vallas, Sonja Morris
Douglas Morse has been filming pitches for his movie Adventures on the Tabletop. Using footage from the film, publishers and designers explore what makes an effective pitch.
Description:
Funding a game requires mastering the art of the pitch. Selling a game to established and independent publishers, or to a Kickstarter crowd to fund, is the crucial step towards publication. Filmmaker Douglas Morse has been recording pitches for his film Adventures on the Tabletop. Using footage from the film (a work in progress) he will bring together a panel of established and independent publishers and game designers to explore what makes a pitch successful or ineffective. The discussion will necessarily examine game design and illustration in relation to successfully publishing a game.
The Art of the Table is back to delve into the heart of what makes for a truly great experience at the gaming table! When rules knowledge is no longer an issue, what turns a good RPG into a great one?
Description:
The Art of the Table is back to delve into the heart of what makes for a truly great experience at the gaming table! When rules knowledge is no longer an issue, how can focusing on such things as improvisation, in-character roleplaying, and story structure help enhance a game? Does the alignment of your gaming table really matter? Just which house rules really work? Come dig deeper into what makes a good RPG and what turns a good GM into a great one.
The Art of the Table: Tropes, Archetypes, & Roleplaying
Summary:
There is a wealth of useful information to be had in the classic character archetypes from literature and film. Learn how it applies at the gaming table!
Description:
When working to create interesting plotlines, balanced sory progression, and memorable NPCs there is a wealth of useful information to be had in the classic character archetypes from literature and film. Join in a GM and Player friendly discussion of how to put these concepts to use at the gaming table.
You are invited to a private auction of occult artifacts. Will your visit to a run down section of New Orleans get you a powerful artifact, or something much worse?
Team up with Earth’s mightiest heroes to fight evil and save the world! This action-packed adventure will put the power in the players’ hands! Avengers assemble!
Description:
Strange and dangerous events are happening are happening around the world. How are these events connected and what could they mean? It’s up to the Avengers to find out and to thwart an evil plan to invade a certain secret workshop in the Arctic circle. Play as Ant Man, Wasp, Captain America, Iron Man, Hawkeye, Black Widow, Thor, Black Panther, or the Hulk. The Wushu RPG system lets the players call the shots, so you know every action will be awesome. This will be a rules-light game that doesn’t take itself too seriously.