There will be 3 options to choose from to add flair to your top hat. Options are available on a first come/first served basis. (Top hats NOT provided.)
A light card game that inspires trash talking and cheering as the underdog takes down the favorite!
Description:
Each player has his own deck of 15 fighters and five action cards. Each round, players simultaneously play a fighter face-down, then reveal them at the same time. These cards get played into locations that are in the center of the table following certain rules. Once a location has three fights, the fights are resolved through dice. Each fighter has a number of dice he rolls that can be modified with action cards or by fighting in his home location. The number of dice can range from 1-7 dice, and whoever rolls the single highest die wins! However, some fighters have a signature move that will guarantee victory!
A light card game that inspires trash talking and cheering as the underdog takes down the favorite!
Description:
Each player has his own deck of 15 fighters and five action cards. Each round, players simultaneously play a fighter face-down, then reveal them at the same time. These cards get played into locations that are in the center of the table following certain rules. Once a location has three fights, the fights are resolved through dice. Each fighter has a number of dice he rolls that can be modified with action cards or by fighting in his home location. The number of dice can range from 1-7 dice, and whoever rolls the single highest die wins! However, some fighters have a signature move that will guarantee victory!
A light card game that inspires trash talking and cheering as the underdog takes down the favorite!
Description:
Each player has his own deck of 15 fighters and five action cards. Each round, players simultaneously play a fighter face-down, then reveal them at the same time. These cards get played into locations that are in the center of the table following certain rules. Once a location has three fights, the fights are resolved through dice. Each fighter has a number of dice he rolls that can be modified with action cards or by fighting in his home location. The number of dice can range from 1-7 dice, and whoever rolls the single highest die wins! However, some fighters have a signature move that will guarantee victory!
A light card game that inspires trash talking and cheering as the underdog takes down the favorite!
Description:
Each player has his own deck of 15 fighters and five action cards. Each round, players simultaneously play a fighter face-down, then reveal them at the same time. These cards get played into locations that are in the center of the table following certain rules. Once a location has three fights, the fights are resolved through dice. Each fighter has a number of dice he rolls that can be modified with action cards or by fighting in his home location. The number of dice can range from 1-7 dice, and whoever rolls the single highest die wins! However, some fighters have a signature move that will guarantee victory!
Tour of the Mason's Gothic Scottish Rite Cathedral
Summary:
We'll tour at one of the most beautiful Gothic buildings in the region. Delve into the symbolism of Masonic ritual. Our docent, a 32 degree mason, is the organ & carillon player. 1 mile walk.
Description:
To hear the carillon play is a rare treat, there are only a few people in the whole state who can play it. I hope Mr John Hinkler will play for us. Last year he played both the concert organ and the carillon for our tour. This 78,000 sq ft building is full of wonderful art glass windows and gorgeous hand carved woodwork. You may take photos through out the structure. Bring your zoom lens to see the gargoyles on the tower and the angels holding the 10 commandments in the theater. The Double Eagle Cafe will reserve a room for attendees. This is a fantastic opportunity to eat in a convenient, quiet, and cool space before walking back to the convention center. A 20 minute walk or if you drive your car there is parking at the rear. A portion of your tour fee goes to Masonic charities.
Tour of the Mason's Gothic Scottish Rite Cathedral
Summary:
We'll tour one of the most beautiful Gothic buildings in the region. Delve into the symbolism of Masonic ritual. Our docent is a 32 degree Mason and the organ & carillon player. 1 mile walk.
Description:
To hear the carillon play is a rare treat, there are only a few people in the whole state who can play it. I hope Mr John Hinkler will play for us. Last year he played both the concert organ and the carillon for our tour. This 78,000 sq ft building is full of wonderful art glass windows and gorgeous hand carved woodwork. You may take photos through out the structure. Bring your zoom lens to see the gargoyles on the tower and the angels holding the 10 commandments in the theater. A 20 minute walk or if you drive your car there is parking at the rear. A portion of your tour fee goes to Masonic charities.
Don’t talk about dead characters, play them! Bring your favorite departed PC then stand with (and against) other late heroes in an all-out competition to be the new Planar Champion.
Description:
Players will provide a “soul” (any character, any edition, subject to DM approval). Dead PCs will be fitted with a 3.5 "dead hero" template (to equalize competitors; the gods want a fair fight) and brought before divine and diabolical spectators where the tournament will be explained. Players will then outfit themselves in the tournament “locker room” for the tests they expect to face. Alliances and teams are allowed, as is nearly anything else in your quest to prove yourself to the greater powers, but there can be only one Planar Champion. Emphasis (as always) is on appeasing and glorifying the deities so your role playing can be as important as your roll playing - personal combat will not be the only factor. The Planar Champion will have the option to return in successive years to defend the title against whatever upstart fodder the gods see fit to dredge up…
Come play a delve for 1st Level characters. Puzzles, death traps, horrible death, powerful rewards. Real challenges beyond rolling a high number on a die or min/maxing a splatbook.
Description:
The Ancients, primordial warriors charged with protecting the world, were subverted by three great crusaders, vindictive and powerful. The Ancients were stripped of immortality and cast from the heavens to serve and suffer with the rest of humanity. The crusaders claimed new bodies for themselves, and became the Triumvirate, god-tyrants of all realms. The long line of descendants of the Ancients is dwindling, along with humanity’s last hope. What few remain have gathered to enter the TOWER OF THE ASCENDANTS. Crumbling stone tablets of ages forgotten say that a mortal who ascends the TOWER that pierces the heavens and slays the gods who dwell in its highest bower will reclaim lost immortality.