An introductory adventure for Clockwork: Empire, a Victorian Steampunk Horror RPG. Characters attempt to thwart a mutiny, fight something even darker, and escape the airship Egret with their lives.
Description:
Clockwork: Empire is a steampunk roleplaying game set in a Victorian world of gothic horror. Players take the role of exceptional individuals within the British Empire of 1896 as it strives to maintain tradition in the face of scientific advancement, powerful mystical practices, and the Pontus – the primordial chaos which is slowly reclaiming creation. Reality itself is crumbling while debutants vie for social currency, bureaucrats backstab one another, pirates plunder the seas and skies, and a few honorable men and women fight back against the chaos that is consuming the world. The Incident aboard the Egret puts a group of airship passengers in the middle of a mutiny, an event that sets even more dangerous things in motion.
An introductory adventure for Clockwork: Empire, a Victorian Steampunk Horror RPG. Characters attempt to thwart a mutiny, fight something even darker, and escape the airship Egret with their lives.
Description:
Clockwork: Empire is a steampunk roleplaying game set in a Victorian world of gothic horror. Players take the role of exceptional individuals within the British Empire of 1896 as it strives to maintain tradition in the face of scientific advancement, powerful mystical practices, and the Pontus – the primordial chaos which is slowly reclaiming creation. Reality itself is crumbling while debutants vie for social currency, bureaucrats backstab one another, pirates plunder the seas and skies, and a few honorable men and women fight back against the chaos that is consuming the world. The Incident aboard the Egret puts a group of airship passengers in the middle of a mutiny, an event that sets even more dangerous things in motion.
You met just a few hours ago at the local tavern. Now you have a job to do. Looks like it might be goblins... or kobolds. Or maybe even giants. This could take a while.
You met just a few hours ago at the local tavern. Now you have a job to do. Looks like it might be goblins... or kobolds. Or maybe even giants. This could take a while.
You met just a few hours ago at the local tavern. Now you have a job to do. Looks like it might be goblins... or kobolds. Or maybe even giants. This could take a while.
Since World War II, our destiny has been controlled by a powerful few. Now a dying man summons six exceptional people to form a team with one goal: to break humanity's chains, one link at a time.
It's a simple job. Just walk into the unattended mansion, grab the jewel box, and walk out. What could possibly go wrong?
Description:
What a simple job. You and a group of other professionals have been hired to steal a jewel box and whatever is inside. It pays well and you can keep anything else you can carry out of the mansion. The owners are going to be out of town, so you just have to walk in and walk out. Eight of you to do this seems like a lot of overkill, but who are you to complain, there will be plenty of loot for all. Or so the big boss says. This is heavily role playing based with extensive trap and puzzle solving. There will generally be minimal combat. Some fantasy role playing experience is required. This is not bawdy, but mature players only please.
It's a simple job. Just walk into the unattended mansion, grab the jewel box, and walk out. What could possibly go wrong?
Description:
What a simple job. You and a group of other professionals have been hired to steal a jewel box and whatever is inside. It pays well and you can keep anything else you can carry out of the mansion. The owners are going to be out of town, so you just have to walk in and walk out. Eight of you to do this seems like a lot of overkill, but who are you to complain, there will be plenty of loot for all. Or so the big boss says. This is heavily role playing based with extensive trap and puzzle solving. There will generally be minimal combat. Some fantasy role playing experience is required. This is not bawdy, but mature players only please.
The sinister criminal organization known as the Kolat have been believed dead by the Empire. Their ancient tower is nothing but a dust-covered ruin or is it? All is as planned. Deck format:40/40 EE
Description:
For more than a generation, the sinister criminal organization known as the Kolat have been believed dead by the Empire. Their ancient tower is nothing but a dust-covered ruin. Many of their leaders died at the blades of the vengeful Scorpion Clan, their disgraced bones left to lie bleaching in the sun, never to know the sanctity of a proper cremation. Their heresy was exposed, their crimes avenged, and their shame ended forever. All precisely as Master Coin desired.
A sunken pirate ship rediscovered. Artifacts and images captured. But the flight home is taking far longer than it should. And the accident still haunts some of you...