God Dice is a fantasy strategy dice game where players select a set of four fantasy characters and battle them to the death. The six character classes are Hero, Cleric, Monk, Bowman, Sage, and Assassin. Players take turns rolling custom dice to qualify for attacks and spells but beware, the special God Dice can make or break you! This fun, fast paced game is perfect for the player who believes they have what it takes to destroy their friends.
God Dice is a fantasy strategy dice game where players select a set of four fantasy characters and battle them to the death. The six character classes are Hero, Cleric, Monk, Bowman, Sage, and Assassin. Players take turns rolling custom dice to qualify for attacks and spells but beware, the special God Dice can make or break you! This fun, fast paced game is perfect for the player who believes they have what it takes to destroy their friends.
God Dice Dungeon Crawl is a playtest version of the God Dice system that incorporates a dungeon map, monsters, magic items and gold. The object of the game is to take your party of four characters through a dungeon and battle monsters and other players in an attempt to escape the dungeon with the most treasure.
God Dice is a fantasy strategy dice game where players select a set of four fantasy characters and battle them to the death. In tournament play, God Dice will be run with Campaign rules meaning players will need to win two games in order to advance out of their bracket. Prizes will be awarded to all players who make it to the final battle. Also, a prize will be awarded to the winner of the losers bracket.
This takes the battle system God Dice and adds a deeper level of strategy as players are on one of two teams. Each team has troop tiles that are moved on a world map in an attempt to position their forces to crush the enemy and dominate the land. Battles are carried out in the typical God Dice fashion except battles are run in colums of left, center, and right. Players reinforce from neighboring towns and are susceptible to routes.
GOLD DIGGER sets anxious prospectors on a quest to find their fortunes in gold. This easy-to-play game makes for great light-hearted tournament. Prizes will be awarded for 1st, 2nd.
Each player receives 6 packs of M11 to build a 40 card minimum deck. Players are randomly seated and then Grand Melee rules ensue! Win a booster of M11 for each player you eliminate - and a Foil Set of M11 to the winner! 2nd place is a non-foil M11 set. Third and fourth place each win an uncut sheet of M11.
Each player receives 6 packs of M11 to build a 40 card minimum deck. Players are randomly seated and then Grand Melee rules ensue!! Win a booster of M11 for each player you eliminate - and a Foil Set of M11 to the winner!! 2nd place is a non-foil M11 set. Third and fourth place each win an uncut sheet of M11.
A group of privateers employed by the Rebels were sent to capture a Grand Moff during his luxury cruise. During the fighting, the Grand Moff's private shuttle went into a blind jump, stranding the pirates, rebels, and Imperials in the middle of nowhere. With oxygen running low, can the Imperials and Rebels work together to escape? Probably not before the pirate crew gets bored and mutinies! This is a non-combat LARP with emphasis on negotiations.
Legacy Format.Winner receives a 3-round bye at any future Grand Prix prior to September 1, 2011. Swiss plus cut to Top 8. Trials for individual-format Grand Prix tournaments award a three-round bye to a future Grand Prix tournament for one or more of the top-finishing competitors. The number of three-round byes awarded will be determined by the number of players in the Trial. Grand Prix Trial byes do not pass down.