The greatest super powered heroes come together to form the world's premier team. But when their greatest enemy's plans unfold, can they maintain their heroic ideals and still save the world? Super Heroic action, drama and adventure. Role-playing stressed.
The greatest super powered heroes come together to form the world's premier team. But when their greatest enemy's plans unfold, can they maintain their heroic ideals and still save the world? Super Heroic action, drama and adventure. Role-playing stressed.
The greatest super powered heroes come together to form the world's premier team. But when their greatest enemy's plans unfold, can they maintain their heroic ideals and still save the world? Super Heroic action, drama and adventure. Role-playing stressed.
The greatest super powered heroes come together to form the world's premier team. But when their greatest enemy's plans unfold, can they maintain their heroic ideals and still save the world? Super Heroic action, drama and adventure. Role-playing stressed.
The greatest super powered heroes come together to form the world's premier team. But when their greatest enemy's plans unfold, can they maintain their heroic ideals and still save the world? Super Heroic action, drama and adventure. Role-playing stressed.
Open to all players, 80 positions. 5 round swiss style tournament. Players bring order markers, wound markers, dice, cards, and a pre-drafted 510 point Heroscape (no Marvel) army that does not exceed 24 hexes. The tournament is played in one hour rounds. Top 16 players advance to Day 2 and will be allowed to add reinforcements to their existing army. See Day 2 for additional details.
16 players advancing to Day 2 will be allowed to add reinforcements to their existing Day 1 army. Start Zones remain 24 hexes. Reinforcements will be 90, 110, or 130 points depending upon the die roll from the previous day. It will be a single elimination event with a consolation match. All Day 2 players receive a prize.
Format: Single monster constructed, 3 lists required with a different monster from the same Agenda in each list, Each list must be played once, 5 minute timed turns, Prizes: 1st, 2nd and 3rd place Mega forms and Banners
“Ha, I beat you again! Bears cannot hold their liquor.” - Brun Cragback, Format: 35 PT SR 2010, Appendix: 4 Round Event, Accelerated Time Limits, 4 Lists Required, 4 Characters Required, Divide and Conquer, Prizes: 1st-3rd place Championship Trophies, WM/Hordes Battlefoam bag to the Champion, No Quarter and Guts and Gears interviews of the top 3, Fully Painted Drawing, Battle Journal stamps
Reality is unraveling. Sleepers are becoming aware. This benefits neither the Technocracy nor the Traditions. Can they figure out what is causing this before it is too late? This is day 1 of a three day event. Players do not have to play in all 3 days, but it is encouraged.