After WWII, many Melanesian tribes adopted new religious practices. They imitated the behaviors of the Allies who had used their island homes as staging areas for resource distribution in an attempt to exhort the gods for 'cargo.' These 'cargo cults' are a powerful analogue for pseudoscience and those that practice it. What can Melanesian tribes teach us about the difference between science and pseudoscience? Attend this talk to find out.
1/600 ACW Naval - It's 1863 ,off the carolina coast and the confederates have put together a fleet(?)to break the blockade and head to the bahamas with the cotton harvest . Can you break thru the Union fleet with your hodge podge of vessels (Iron and wood) or will the Union prevail and drive you back ? Can the Union win this year ?
Learn how to cast Hirst Arts blocks and assemble them to make stunning gaming terrain pieces. Advanced casting techniques will be taught using actual Hirst Arts molds. Attendees will assemble pre-cast blocks to make a terrain piece to take home.
Learn how to cast Hirst Arts blocks and assemble them to make stunning gaming terrain pieces. Advanced casting techniques will be taught using actual Hirst Arts molds. Attendees will assemble pre-cast blocks to make a terrain piece to take home.
Learn how to cast Hirst Arts blocks and assemble them to make stunning gaming terrain pieces. Advanced casting techniques will be taught using actual Hirst Arts molds. Attendees will assemble pre-cast blocks to make a terrain piece to take home.
Learn how to cast Hirst Arts blocks and assemble them to make stunning gaming terrain pieces. Advanced casting techniques will be taught using actual Hirst Arts molds. Attendees will assemble pre-cast blocks to make a terrain piece to take home.
The Dungeon was first established in the Winter and Spring of 1970-71 and it grew from there... The first six levels of encounters were prepared for the last two years for convention games, and set up along 'Official' D&D lines. The last (7th - 9th & tunnel Cavern system) are the originals used in our game.' (Dave Arneson, 1977) Experience the first-ever dungeon using a mix of OD&D and Arnesonian house rules in which melee is fast and furious!
Explore the secrets of the new Castle Ravenloft board game as you play through one of the many adventures included. The mists of Ravenloft await, and perhaps, with a little luck and some teamwork, you can emerge from Strahd’s castle with your wits and your lives!
Explore the secrets of the new Castle Ravenloft board game as you play through one of the many adventures included. The mists of Ravenloft await, and perhaps, with a little luck and some teamwork, you can emerge from Strahd’s castle with your wits and your lives!