A warrior woman with a sword (and a mysterious third eye) wanders a futuristic wasteland with an intelligent AI-driven tank, working as a bounty hunter. Bodyguard and jack-of-all-trades, trying to help the weak. But that third eye she keeps hidden underneath a headband hints at a connection to the oppressive force that rules the planet from space. How long can she escape their notice? And what about the even more mysterious stranger she rescues in the middle of the barren desert?
The Time Before Cell Phones, Laptops and the Internet
Description:
It’s 1923, the time before cell phones, laptops and the Internet. Three years after the end of the Great War (WWI). Young women are disappearing from the Priscilla Hotel for Single Young Ladies, and this time the Mrs. Meers has nothing to do with it. The women are turning up in back ally ways, in deep comas. It’s up to the Bureau for Paranormal Research and Defense to find out why. When the game starts, you may or may not be part of the Bureau.
The Time Before Cell Phones, Laptops and the Internet
Description:
It’s 1923, the time before cell phones, laptops and the Internet. Three years after the end of the Great War (WWI). Young women are disappearing from the Priscilla Hotel for Single Young Ladies, and this time the Mrs. Meers has nothing to do with it. The women are turning up in back ally ways, in deep comas. It’s up to the Bureau for Paranormal Research and Defense to find out why. When the game starts, you may or may not be part of the Bureau.
The Time Before Cell Phones, Laptops and the Internet
Description:
It’s 1923, the time before cell phones, laptops and the Internet. Three years after the end of the Great War (WWI). Young women are disappearing from the Priscilla Hotel for Single Young Ladies, and this time the Mrs. Meers has nothing to do with it. The women are turning up in back ally ways, in deep comas. It’s up to the Bureau for Paranormal Research and Defense to find out why. When the game starts, you may or may not be part of the Bureau.
The Time Before Cell Phones, Laptops and the Internet
Description:
It’s 1923, the time before cell phones, laptops and the Internet. Three years after the end of the Great War (WWI). Young women are disappearing from the Priscilla Hotel for Single Young Ladies, and this time the Mrs. Meers has nothing to do with it. The women are turning up in back ally ways, in deep comas. It’s up to the Bureau for Paranormal Research and Defense to find out why. When the game starts, you may or may not be part of the Bureau.
The nightmare of Acererak's tomb hungers for life! This is the 1st edition Advanced Dungeons and Dragons ORIGINAL module, available for your enjoyment.
In ages past the sorceress queen built her tomb around the only oasis in the region. Many have tried to breach the tomb and claim its treasures, but none have succeeded. For many years a tribe of Kobolds has laid claim to the oasis and has been extorting money from caravans to use the waters. Your group of adventurers has decided to put a stop to this practice and plumb the depths of the tomb as well. A high level adventure.
In ages past the sorceress queen built her tomb around the only oasis in the region. Many have tried to breach the tomb and claim its treasures, but none have succeeded. For many years a tribe of Kobolds has laid claim to the oasis and has been extorting money from caravans to use the waters. Your group of adventurers has decided to put a stop to this practice and plumb the depths of the tomb as well. A high level adventure.
The mission began with a simple question: How many Troubleshooters does it take to unclog a pipe? Then the hard questions began to emerge. Why are there so many mutants registering in CDV Sector? Why are the citizens there scared to death of Troubleshooters? (More than normal, that is.) And how fast do you need to run to avoid being torn apart by an angry mob?