No duck is safe in these waters, where the object is to maneuver your ducks down the row and avoid getting in the line of fire! Get your ducks out of the water before feathers start flying, as cards can target, shoot, or move the line in various ways. If your birds of a feather can stick together and keep from getting hit, you could be the last Sitting Duck in the lake! This event is tons of fun and not to be missed! Rules will be taught.
No duck is safe in these waters, where the object is to maneuver your ducks down the row and avoid getting in the line of fire! Get your ducks out of the water before feathers start flying, as cards can target, shoot, or move the line in various ways. If your birds of a feather can stick together and keep from getting hit, you could be the last Sitting Duck in the lake! This event is tons of fun and not to be missed! Rules will be taught.
Yo ho ho and a bottle of rum. Assemble your crew and set sail in this fast card game. Will you put together a captain or will it be a group of Skallywaggs? Watch out for the Flying Dutchman though. Easy to learn and fun to play. More at www.roguejudges.org
Yo ho ho and a bottle of rum. Assemble your crew and set sail in this fast card game. Will you put together a captain or will it be a group of Skallywaggs? Watch out for the Flying Dutchman though. Easy to learn and fun to play. More at www.roguejudges.org
Yo ho ho and a bottle of rum. Assemble your crew and set sail in this fast card game. Will you put together a captain or will it be a group of Skallywaggs? Watch out for the Flying Dutchman though. Easy to learn and fun to play. More at www.roguejudges.org
Yo ho ho and a bottle of rum. Assemble your crew and set sail in this fast card game. Will you put together a captain or will it be a group of Skallywaggs? Watch out for the Flying Dutchman though. Easy to learn and fun to play. More at www.roguejudges.org
Yo ho ho and a bottle of rum. Assemble your crew and set sail in this fast card game. Will you put together a captain or will it be a group of Skallywaggs? Watch out for the Flying Dutchman though. Easy to learn and fun to play. More at www.roguejudges.org
Did you think the Realms was all Elminster, elves and great magic items? Well, think again. It can be a hazardous, desperate place, especially for a bunch of first-level adventurers who seem to have gotten in over their heads. How about a tour of the countryside? Your lovely guides just happen to be, umm, a little orcish. Mature themes.
The year is 2058, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. Your fixer unexpectedly calls in the middle of the early morning. He’s never done that before, and he definitely hasn’t sent you to a meet at the Johnson’s house ASAP. What’s so urgent? Character sheets and house rules changes will be provided, but bring your d6 dice.
The year is 2058, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. Your fixer unexpectedly calls in the middle of the early morning. He’s never done that before, and he definitely hasn’t sent you to a meet at the Johnson’s house ASAP. What’s so urgent? Character sheets and house rules changes will be provided, but bring your d6 dice.