Sen So uses a unique set of octagonal cards and card holders. This provides fast play for even large numbers of players. Sen So is a pure strategy game. Each player has to think ahead of opponents by placing and then revealing cards together. Each game takes about 20-30 minutes, so we'll play a mini-tournament. Sign up and receive the "Jo Staff" our 2007 promo card. Finalists will receive a headband, and the winner gets a FREE copy of the game.
A group of animal scholars has been lost in the forest for five days with a very valuable cargo of knowledge. The local council has sent a rag tag group of misfits to ferret them out and bring them back, but to do so they must dodge Rabid Ferrets, Angry Humans (with their sundry tools and technologies) and a hoard of angry agitated animated venomous vipers venting very vicious frustrations from finding few fellows that see their point of view.
A group of animal scholars has been lost in the forest for five days with a very valuable cargo of knowledge. The local council has sent a rag tag group of misfits to ferret them out and bring them back, but to do so they must dodge Rabid Ferrets, Angry Humans (with their sundry tools and technologies) and a hoard of angry agitated animated venemous vipers venting very vicious frustrations from finding few fellows that see their point of view.
Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.
Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.
Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.
Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.
Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.
Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.
Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.