The player with the most teeth remaining wins! A roll of 2 dice determines the grade you complete in school at age 18, which sets you up for one of 11 fabulous careers such as Monster Truck Announcer or Mullet Salon Operator! Journey through Blue Collar Americana by going into debt to purchase a rig, get hitched and housed, divorced, remarried, and raise a passel of young’ens. Play Redneck Life for Gut Bustin’ great time! You'll be glad you did!
The player with the most teeth remaining wins! A roll of 2 dice determines the grade you complete in school at age 18, which sets you up for one of 11 fabulous careers such as Monster Truck Announcer or Mullet Salon Operator! Journey through Blue Collar Americana by going into debt to purchase a rig, get hitched and housed, divorced, remarried, and raise a passel of young’ens. Play Redneck Life for Gut Bustin’ great time! You'll be glad you did!
The player with the most teeth remaining wins! A roll of 2 dice determines the grade you complete in school at age 18, which sets you up for one of 11 fabulous careers such as Monster Truck Announcer or Mullet Salon Operator! Journey through Blue Collar Americana by going into debt to purchase a rig, get hitched and housed, divorced, remarried, and raise a passel of young’ens. Play Redneck Life for Gut Bustin’ great time! You'll be glad you did!
The player with the most teeth remaining wins! A roll of 2 dice determines the grade you complete in school at age 18, which sets you up for one of 11 fabulous careers such as Monster Truck Announcer or Mullet Salon Operator! Journey through Blue Collar Americana by going into debt to purchase a rig, get hitched and housed, divorced, remarried, and raise a passel of young’ens. Play Redneck Life for Gut Bustin’ great time! You'll be glad you did!
The player with the most teeth remaining wins! A roll of 2 dice determines the grade you complete in school at age 18, which sets you up for one of 11 fabulous careers such as Monster Truck Announcer or Mullet Salon Operator! Journey through Blue Collar Americana by going into debt to purchase a rig, get hitched and housed, divorced, remarried, and raise a passel of young’ens. Play Redneck Life for Gut Bustin’ great time! You'll be glad you did!
The player with the most teeth remaining wins! A roll of 2 dice determines the grade you complete in school at age 18, which sets you up for one of 11 fabulous careers such as Monster Truck Announcer or Mullet Salon Operator! Journey through Blue Collar Americana by going into debt to purchase a rig, get hitched and housed, divorced, remarried, and raise a passel of young’ens. Play Redneck Life for Gut Bustin’ great time! You'll be glad you did!
The player with the most teeth remaining wins! A roll of 2 dice determines the grade you complete in school at age 18, which sets you up for one of 11 fabulous careers such as Monster Truck Announcer or Mullet Salon Operator! Journey through Blue Collar Americana by going into debt to purchase a rig, get hitched and housed, divorced, remarried, and raise a passel of young’ens. Play Redneck Life for Gut Bustin’ great time! You'll be glad you did!
The player with the most teeth remaining wins! A roll of 2 dice determines the grade you complete in school at age 18, which sets you up for one of 11 fabulous careers such as Monster Truck Announcer or Mullet Salon Operator! Journey through Blue Collar Americana by going into debt to purchase a rig, get hitched and housed, divorced, remarried, and raise a passel of young’ens. Play Redneck Life for Gut Bustin’ great time! You'll be glad you did!
The player with the most teeth remaining wins! A roll of 2 dice determines the grade you complete in school at age 18, which sets you up for one of 11 fabulous careers such as Monster Truck Announcer or Mullet Salon Operator! Journey through Blue Collar Americana by going into debt to purchase a rig, get hitched and housed, divorced, remarried, and raise a passel of young’ens. Play Redneck Life for Gut Bustin’ great time! You'll be glad you did!
Part I: 1939. The SS is about to embark on an expedition to the South American Andes. Someone needs to keep an eye on them. Part II: 1941. Back in Europe, the war is in full swing, and the Nazis are about to write a new chapter of terror.