Kindred are ancient predators, unbound by human laws. Even in the Requiem, though, there are some lines that only the mad dare cross- the price is too high. But what if the unthinkable occurs, challenging laws even predators obey? What rewards await those who bring the criminals to justice- and what retribution will society demand? Among Kindred, especially, blood calls for blood. Play one night or all three! New players welcome. Adult themes. Prizes Given.
Kindred are ancient predators, unbound by human laws. Even in the Requiem, though, there are some lines that only the mad dare cross- the price is too high. But what if the unthinkable occurs, challenging laws even predators obey? What rewards await those who bring the criminals to justice- and what retribution will society demand? Among Kindred, especially, blood calls for blood. Play one night or all three! New players welcome! Adult themes.
Kindred are ancient predators, unbound by human laws. Even in the Requiem, though, there are some lines that only the mad dare cross-the price is too high. But what if the unthinkable occurs, challenging laws even predators obey? What rewards await those who bring the criminals to justice- and what retribution will society demand? Among Kindred, especially, blood calls for blood. Play for one night or all three. New players welcome! Adult themes. Prizes given.
Part 3 of "The Witch-child Trilogy." The Witch-childâs attention has shifted east across the Isen River, and the heroes sense a moment of weakness. The terrible evil of the Witch-child is faltering but still deadly, and her army grows every day. The heroes must stealthily enter Dunland and make a reckless attempt to strike at the very heart of the Witch-childâs lair. However, once in the rocky vales, they find that alliances have been struck and more than just Wildmen thirst for blood at the foot of the Misty Mountains.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.
Part 3 of "The Witch-child Trilogy." The Witch-childâs attention has shifted east across the Isen River, and the heroes sense a moment of weakness. The terrible evil of the Witch-child is faltering but still deadly, and her army grows every day. The heroes must stealthily enter Dunland and make a reckless attempt to strike at the very heart of the Witch-childâs lair. However, once in the rocky vales, they find that alliances have been struck and more than just Wildmen thirst for blood at the foot of the Misty Mountains.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.
Part 3 of "The Witch-child Trilogy." The Witch-childâs attention has shifted east across the Isen River, and the heroes sense a moment of weakness. The terrible evil of the Witch-child is faltering but still deadly, and her army grows every day. The heroes must stealthily enter Dunland and make a reckless attempt to strike at the very heart of the Witch-childâs lair. However, once in the rocky vales, they find that alliances have been struck and more than just Wildmen thirst for blood at the foot of the Misty Mountains.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.
This is a homerules mashup of FASA original Crimson Skies and old-school Car Wars to create a high-octane bullet-riddled shootout in the streets of Old Chicago... as it might have been in a Crimson Skies/pulp fiction world. Armor-plated Packards! Model A Fords with twin 50s bolted to the hood! Tommy Guns! Gasoline and dynamite!
This is a homerules mashup of FASA original Crimson Skies and old-school Car Wars to create a high-octane bullet-riddled shootout in the streets of Old Chicago... as it might have been in a Crimson Skies/pulp fiction world. Armor-plated Packards! Model A Fords with twin 50s bolted to the hood! Tommy Guns! Gasoline and dynamite!
After an old family friend shows up unexpectedly with disturbing news, he is found dead shortly thereafter. Among his belongings are an ancient amulet and a bizzare gift. You decide to accompany his body back to the village of your birth and investigate these rumors which may have led to his untimely demise. An event for 6 level 12 characters (characters will be provided).