This ain't the simple life! The Scarlet Brethren have taken two Megacom salesmen prisoner over a disagreement with the Megacoms "buy or die" policy. You get to choose between the Brethren defending the farm or the Megacom on the hostage recovery mission. I'll supply everything you need to play, but if you have a favorite squad of Megacom or Brethren bring them down and get them in the fray. I'll have some freebies for all who play in this event.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Revolution is an epic 5-hour, 1-round Living Spycraft serial that closes out the campaign's first major plot arc. For mission details, visit the official Living Spycraft forum http://www.spycraftrpg.com/livingspycraft).