It is another day above the dirt AND still breathing for the survivors of a meager enclave. That is the good news, the bad news is that there are no easy days in Zombie World
Description:
Zombie World is a card driven RPG. Players will create an enclave, create characters, and explore the city looking for resoruces, and trying to survive another day.
They call it The Haven; I call it a refugee camp. The only thing we are not lacking is The Dead and people who want to take what we have. And things just got worse. Situation's Normal: All Fouled Up!
Description:
We've got some of what we need but not enough and stuff keeps breaking. The Dead are never far behind and there are other groups in the area; we've defended the camp from them a few times...and one of them just showed up on our doorstep. This was supposed to be our Haven. Situation's Normal: All Fouled Up. Safety Tools will be used. Content Warnings: Gore, Violence, Betrayal (Players may have competing agendas). Let's wrap-up Gen Con 2026 with some lighter-weight, tropey mayhem!
In a zombie-filled world smoke isn't expected on the horizon, but that's exactly what you see. Is it a signal for help, or uncontrolled blazes set off by the undead? There's only one way to find out.
In a zombie-filled world smoke isn't expected on the horizon, but that's exactly what you see. Is it a signal for help, or uncontrolled blazes set off by the undead? There's only one way to find out.
In a zombie-filled world smoke isn't expected on the horizon, but that's exactly what you see. Is it a signal for help, or uncontrolled blazes set off by the undead? There's only one way to find out.
In a zombie-filled world smoke isn't expected on the horizon, but that's exactly what you see. Is it a signal for help, or uncontrolled blazes set off by the undead? There's only one way to find out.
In a zombie-filled world smoke isn't expected on the horizon, but that's exactly what you see. Is it a signal for help, or uncontrolled blazes set off by the undead? There's only one way to find out.
In a zombie-filled world smoke isn't expected on the horizon, but that's exactly what you see. Is it a signal for help, or uncontrolled blazes set off by the undead? There's only one way to find out.
A pair of survivors come seeking shelter. It's clear one of them is bitten, but the pair refuses to part until one of them dies. Will you reach a resolution before the infected turns?
A pair of survivors come seeking shelter. It's clear one of them is bitten, but the pair refuses to part until one of them dies. Will you reach a resolution before the infected turns?