Wager cards to win loot and earn gears based on the position of cards in your vault and from scoring objectives that change each game.
Description:
1) Bid: Players take turns bidding on one of three cards in a central area of the table. Play a high card to win the bid, or play a low card to keep it for yourself. 2) Build: Stash loot cards in your vault and arrange them for final scoring. Typically your cards will be locked into the position where you place them, unless you earn a bonus action by matching the warden suit! 3) Score: Earn gear tokens based on the position of cards in your vault, their suit, or card patterns. You can't score everything, so choose wisely! 4) Goals: Each game is a new challenge as scoring objectives change every time you play. At the end of nine rounds, the player with the most gears wins!
Wager cards to win loot and earn gears based on the position of cards in your vault and from scoring objectives that change each game.
Description:
1) Bid: Players take turns bidding on one of three cards in a central area of the table. Play a high card to win the bid, or play a low card to keep it for yourself. 2) Build: Stash loot cards in your vault and arrange them for final scoring. Typically your cards will be locked into the position where you place them, unless you earn a bonus action by matching the warden suit! 3) Score: Earn gear tokens based on the position of cards in your vault, their suit, or card patterns. You can't score everything, so choose wisely! 4) Goals: Each game is a new challenge as scoring objectives change every time you play. At the end of nine rounds, the player with the most gears wins!
Wager cards to win loot and earn gears based on the position of cards in your vault and from scoring objectives that change each game.
Description:
1) Bid: Players take turns bidding on one of three cards in a central area of the table. Play a high card to win the bid, or play a low card to keep it for yourself. 2) Build: Stash loot cards in your vault and arrange them for final scoring. Typically your cards will be locked into the position where you place them, unless you earn a bonus action by matching the warden suit! 3) Score: Earn gear tokens based on the position of cards in your vault, their suit, or card patterns. You can't score everything, so choose wisely! 4) Goals: Each game is a new challenge as scoring objectives change every time you play. At the end of nine rounds, the player with the most gears wins!
Wager cards to win loot and earn gears based on the position of cards in your vault and from scoring objectives that change each game.
Description:
1) Bid: Players take turns bidding on one of three cards in a central area of the table. Play a high card to win the bid, or play a low card to keep it for yourself. 2) Build: Stash loot cards in your vault and arrange them for final scoring. Typically your cards will be locked into the position where you place them, unless you earn a bonus action by matching the warden suit! 3) Score: Earn gear tokens based on the position of cards in your vault, their suit, or card patterns. You can't score everything, so choose wisely! 4) Goals: Each game is a new challenge as scoring objectives change every time you play. At the end of nine rounds, the player with the most gears wins!
Lockup is a competitive worker-allocation game. Players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison.
Description:
Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game. BREAKOUT adds new ways to earn reputation by sending their seekers to explore the subterranean passageways beneath the prison, and dedicating crew to influence the legendary inhabitants of Kulbak.
Lockup is a competitive worker-allocation game. Players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison.
Description:
Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game. BREAKOUT adds new ways to earn reputation by sending their seekers to explore the subterranean passageways beneath the prison, and dedicating crew to influence the legendary inhabitants of Kulbak.
Lockup is a competitive worker-allocation game. Players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison.
Description:
Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game. BREAKOUT adds new ways to earn reputation by sending their seekers to explore the subterranean passageways beneath the prison, and dedicating crew to influence the legendary inhabitants of Kulbak.
Lockup is a competitive worker-allocation game. Players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison.
Description:
Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game.
BREAKOUT adds new ways to earn reputation by sending their seekers to explore the subterranean passageways beneath the prison, and dedicating crew to influence the legendary inhabitants of Kulbak.
Lockup is a competitive worker-allocation game. Players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison.
Description:
Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game. BREAKOUT adds new ways to earn reputation by sending their seekers to explore the subterranean passageways beneath the prison, and dedicating crew to influence the legendary inhabitants of Kulbak.
Lockup is a competitive worker-allocation game. Players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison.
Description:
Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game. BREAKOUT adds new ways to earn reputation by sending their seekers to explore the subterranean passageways beneath the prison, and dedicating crew to influence the legendary inhabitants of Kulbak.