While visiting a remote sept protecting a caern of legendary repute, the pack must contend with a heretical movement among the sept elders to plan to employ unusual allies.
Description:
The Garou Nation is a remnant of its former glory. Though the Garou are at a fraction of their former might, they must stand against relentless agents of the Apocalypse. If they hope to defeat the Wyrm, the Garou must remain cooperative. Connections between septs, sundered in the fall of the Garou Nation, must be rebuilt. In the interest of forging such connections, the players pack travels to a remote sept famous for its powerful caern. This caern once served as the heart of a Legendary Rite providing a great victory against the Black Spiral Dancers. As the characters are received and the Rite is enacted in their honor, it soon becomes apparent that not all is as it seems. Some elders among the sept hold heretical ideas about pitting the Wyrm against the real enemy, the Weaver.
While visiting a remote sept protecting a caern of legendary repute, the pack must contend with a heretical movement among the sept elders to plan to employ unusual allies.
Description:
The Garou Nation is a remnant of its former glory. Though the Garou are at a fraction of their former might, they must stand against relentless agents of the Apocalypse. If they hope to defeat the Wyrm, the Garou must remain cooperative. Connections between septs, sundered in the fall of the Garou Nation, must be rebuilt. In the interest of forging such connections, the players pack travels to a remote sept famous for its powerful caern. This caern once served as the heart of a Legendary Rite providing a great victory against the Black Spiral Dancers. As the characters are received and the Rite is enacted in their honor, it soon becomes apparent that not all is as it seems. Some elders among the sept hold heretical ideas about pitting the Wyrm against the real enemy, the Weaver.
While visiting a remote sept protecting a caern of legendary repute, the pack must contend with a heretical movement among the sept elders to plan to employ unusual allies.
Description:
The Garou Nation is a remnant of its former glory. Though the Garou are at a fraction of their former might, they must stand against relentless agents of the Apocalypse. If they hope to defeat the Wyrm, the Garou must remain cooperative. Connections between septs, sundered in the fall of the Garou Nation, must be rebuilt. In the interest of forging such connections, the players pack travels to a remote sept famous for its powerful caern. This caern once served as the heart of a Legendary Rite providing a great victory against the Black Spiral Dancers. As the characters are received and the Rite is enacted in their honor, it soon becomes apparent that not all is as it seems. Some elders among the sept hold heretical ideas about pitting the Wyrm against the real enemy, the Weaver.
While visiting a remote sept protecting a caern of legendary repute, the pack must contend with a heretical movement among the sept elders to plan to employ unusual allies.
Description:
The Garou Nation is a remnant of its former glory. Though the Garou are at a fraction of their former might, they must stand against relentless agents of the Apocalypse. If they hope to defeat the Wyrm, the Garou must remain cooperative. Connections between septs, sundered in the fall of the Garou Nation, must be rebuilt. In the interest of forging such connections, the players pack travels to a remote sept famous for its powerful caern. This caern once served as the heart of a Legendary Rite providing a great victory against the Black Spiral Dancers. As the characters are received and the Rite is enacted in their honor, it soon becomes apparent that not all is as it seems. Some elders among the sept hold heretical ideas about pitting the Wyrm against the real enemy, the Weaver.
The leeches are in turmoil. They've broken the peace and tried to resolve it internally. The Sept has chosen to accept their platitudes. That doesn't mean your pack can't eek out something more.
Description:
The leeches are in turmoil. They've broken the peace and tried to resolve it internally. The Sept has chosen to accept their platitudes. That doesn't mean your pack can't eek out something more than the hovel you call home. Time to strike while the iron is hot. You've a handful of leads to nests you might take back for your pack and the Sept. Decisions, decisions, decisions. Mature Content – Werewolf: The Apocalypse is a storytelling game of environmental and spiritual horror and intended for a mature audience.
Strange and violent occurrences have landed you in a court-mandated therapy session. After swapping stories with the group, you discover nothing is as it appears.
Description:
The players will play as characters that have undergone their first change recently, and have little to no knowledge of Werewolf lore themselves. They have been corralled into the same location for a mysterious and deadly purpose. This session is designed for discovery and learning about Werewolf: The Apocalypse's mechanics and lore. Will you survive long enough to join your Tribe? Pre-gen character sheet will be provided. Mature Content – Werewolf: The Apocalypse is a storytelling game of environmental and spiritual horror and intended for a mature audience.
Deep in the mountains of Colorado a local mining company pumps toxic chemicals within the earth. Melting her bones to scrape away the last few drops of gold from the land.
Description:
Deep in the mountains of Colorado a local mining company pumps toxic chemicals within the earth. Melting her bones to scrape away the last few drops of gold from the land as the water and the mountains suffer. The local Garou have heard the mother's cry and begin to leap into action to defend their Mother and to destroy those who would desecrate her. Mature Content – Werewolf: The Apocalypse is a storytelling game of environmental and spiritual horror and intended for a mature audience.
Deep in the mountains of Colorado a local mining company pumps toxic chemicals within the earth. Melting her bones to scrape away the last few drops of gold from the land.
Description:
Deep in the mountains of Colorado a local mining company pumps toxic chemicals within the earth. Melting her bones to scrape away the last few drops of gold from the land as the water and the mountains suffer. The local Garou have heard the mother's cry and begin to leap into action to defend their Mother and to destroy those who would desecrate her. Mature Content – Werewolf: The Apocalypse is a storytelling game of environmental and spiritual horror and intended for a mature audience.
It was a good day where everything was chill. Well it was. Until the spirits started waking up and then everything went south. Your pack must defend its territory against threats inside and out!
Description:
It was a good day where everything was chill. Well it was. Until the spirits started waking up and then everything went south. Your pack must defend its territory against threats inside and out! Was that a vampire on a Ducati Panigale V4 R that just flew by? Mature Content – Werewolf: The Apocalypse is a storytelling game of environmental and spiritual horror and intended for a mature audience.
It was a good day where everything was chill. Well it was. Until the spirits started waking up and then everything went south. Your pack must defend its territory against threats inside and out!
Description:
It was a good day where everything was chill. Well it was. Until the spirits started waking up and then everything went south. Your pack must defend its territory against threats inside and out! Was that a vampire on a Ducati Panigale V4 R that just flew by? Mature Content – Werewolf: The Apocalypse is a storytelling game of environmental and spiritual horror and intended for a mature audience.