Standing in the very lair of the Wyrm, Lakota and the Tempest Runners must return home to prevent a disaster of epic proportions. They must fight their way out of Malfeas in time to prevent the nightmare come true, but are they willing to make the sacrifice.
Learn that Werewolves exist. Enter the spirit world and feel the pain of Gaia. Rage and do something about it. Characters generated during play. No previous
World of Darkness experience needed. Based on concepts by John Czarnota. GM Isaak Anderson.
Dark Triad VII. Your pack mate has returned from his tribal gathering, but with amnesia. Find out what happened to him. Roleplaying is stressed. GM Charles
Hahr. Sponsor: White Wolf.
A kinfolk has been embraced by the kindred and turned to the Wyrm! You must track and destroy the fledgling vampire and any others that get in your
way. GM Louis Arenas.