Everyone is clamoring about an addictive and intoxicating new type of blood, but few know where to get it.
Description:
Whispers run rampant across the city about 'Cherry Moon', a strange and potent new offering that makes Kindred feel more alive than they have in decades (or centuries...). Everyone wants a taste, but few know how to get it. Will your coterie be able to figure what all the buzz is about?
An RPG Chronicle Reimagining of the Hardsuit Labs' canceled version of Vampire the Masquerade - Bloodlines 2. Join a Coterie of Thin-Blood Vampires and learn the joys of Diablerie!
Description:
This event is part of a series of one-shot Vampire the Masquerade RPG Chronicles reimagining what what the Video Game Bloodlines 2 could have been, each session will be unique.
In this version, we explore what the canceled Hardsuit Labs version of Bloodlines 2 set in Seattle during the year 2020 could have been like.
The players may choose from 1 of 7 pre-generated characters to play, who all belong to the same Thin-Blood Vampire Coterie.
The Coterie will awake hungry, pulling themselves out of a mass grave. Together, you will discover your unusual power, survive being Hunted by Vampires and Mortals alike, and learn of the practice of consuming another Vampire's Soul for Power: Diablerie.
Will you succumb to this forbidden ritual? Or will you try to keep your Humanity intact? Whatever you choose surviving Seattle, a city besieged by the Sabbat, will not be simple.
An RPG Chronicle Reimagining of the originally planned sequel to Troika games' Cult Classic Vampire the Masquerade - Bloodlines. Join a Coterie of Vampires to uncover mysterious events in Las Vegas.
Description:
This event is part of a series of one-shot Vampire the Masquerade RPG Chronicles reimagining what what the Video Game Bloodlines 2 could have been, each session will be unique.
In this version, we explore what the originally planned Troika Games Bloodlines sequel set in Las Vegas during the year 2008 could have been like.
The players may choose from 1 of 7 pre-generated characters to play, who all belong to the same coterie.
"The Neonate", the player character of the first Bloodlines game, killed each of your Sires, the Vampires who created you and became your mentors.
You are now on a quest of vengeance to navigate Kindred Politics, uncover the mystery of why the Neonate slew your Sires, and survive the encroaching doom of Gehenna.
The Pharaoh is missing. The city is beset by enemies from the outside and something dark stalks the streets of Indianapolis by Night.
Description:
The shepherds of the city have tasked you and a coterie of neonates to investigate a series of mysterious attacks that have left several victims drained of blood and left where humans have found them. Mystery, Investigation and intrigue awaits.
Indianapolis by Night: The Circle City; Night 1: Foundations
Summary:
Since the 1960s Indianapolis has been in the clutches of the Followers of Set. In modern nights the serpents have rebranded as the Ministry and thrown their lot in with the Anarch Movement.
Description:
With the disappearance of Melvin Ramses, the beloved leader of Indianapolis, rumors of the shadow of the Sabbat, the encroaching presence of the Camarilla and the Anarchs insistence of the Circle City officially joining the Anarch Free States, the local Kindred force through into the future. Night one is a social night, centering on getting to know the options given in this new, dangerous political climate.
Indianapolis by Night: The Circle City; Night 2: Your Vote Counts
Summary:
You have met the options. Now it is time to establish dominance of the Domain. Show your Support and Opposition and be part of the future of Indianapolis by Night.
Description:
A new path with new leadership will shape the future, not only in this game but other Our Worlds of Darkness presentations at Gen Con.
Indianapolis by Night: The Circle City; Night 3: In Conclusion
Summary:
The votes are in. The decision has been made. Indianapolis has a new path and a new leadership to guide them. Who will be satisfied with the outcome, who will not be and what will be the consequences?
Description:
The results of this night's session will decide the Future of Indianapolis by Night: the Circle City. Our Worlds of Darkness has grand ambitions to return to future Gen Cons, to continue this story in a continuing Chronicle, telling the stories of the Kindred of the Domain. We hope to have returning player characters and continuing plotlines that will establish Indianapolis by Night: the Circle City as a yearly event that players anticipate returning to year after year. Come make your mark.
The Masquerade is changing. Old powers are moving. Familiar conflicts are surfacing. Sit down, sharpen your fangs, and find out what these changes mean for you. Then tell us directly.
Description:
The monsters are back. The nights are shifting, alliances may fracture, and the World of Darkness is at a turning point that players like you can help affect. Be one of the first to sink your fangs into this playtest of the new Vampire: The Masquerade project. This open play session is your chance to experience the new book firsthand, before it's in anyone else's hands. Bring your knowledge of the setting, or bring nothing at all. All experience levels are welcome at this table. The story goes where the players take it. And when the session wraps, the team behind the game wants to hear from you. White Wolf is hungry to hear your thoughts. This is the Masquerade. Come see what it looks like now.
The Masquerade is changing. Old powers are moving. Familiar conflicts are surfacing. Sit down, sharpen your fangs, and find out what these changes mean for you. Then tell us directly.
Description:
The monsters are back. The nights are shifting, alliances may fracture, and the World of Darkness is at a turning point that players like you can help affect. Be one of the first to sink your fangs into this playtest of the new Vampire: The Masquerade project. This open play session is your chance to experience the new book firsthand, before it's in anyone else's hands. Bring your knowledge of the setting, or bring nothing at all. All experience levels are welcome at this table. The story goes where the players take it. And when the session wraps, the team behind the game wants to hear from you. White Wolf is hungry to hear your thoughts. This is the Masquerade. Come see what it looks like now.