Rot. Decay. Foul water and the death of a dryad grove. A young dryad calls for the Society's aid. Meanwhile, a nearby winery is thriving. Trigger warning: Animal Death.
Description:
Rot. Decay. Foul water, and the death of a dryad grove. A young dryad calls for the Society's aid... meanwhile, a nearby winery is thriving. Could strange and unorthodox druidic rituals be the cause? Trigger warning: Animal Death.
Rot. Decay. Foul water and the death of a dryad grove. A young dryad calls for the Society's aid. Meanwhile, a nearby winery is thriving. Trigger warning: Animal Death.
Description:
Rot. Decay. Foul water, and the death of a dryad grove. A young dryad calls for the Society's aid... meanwhile, a nearby winery is thriving. Could strange and unorthodox druidic rituals be the cause? Trigger warning: Animal Death.
Rot. Decay. Foul water and the death of a dryad grove. A young dryad calls for the Society's aid. Meanwhile, a nearby winery is thriving. Trigger warning: Animal Death.
Description:
Rot. Decay. Foul water, and the death of a dryad grove. A young dryad calls for the Society's aid... meanwhile, a nearby winery is thriving. Could strange and unorthodox druidic rituals be the cause? Trigger warning: Animal Death.
When your group is contacted on a missing person's case, it seems to be a routine investigation. Things aren't always as they seem and malice works best against the good hearted.
Description:
Your group is hired to investigate the disappearance of a young man from a decadent artist colony in an affluent district of London by his concerned sister. Will you resist the lure of drugs, parties, and artistic enlightenment, or will you fall to the many charms of carefree youth. Not everything is as it appears, nor everyone, especially when peered through dark, smoke-filled rooms. Malice prays on the good-hearted. Keep your wits about you and pray you aren't next.
Set in Mythic Britain. You have accidentally stumbled into the Faerie Queens court. She is all too pleased to host. Will you escape her realm, or become a new "resident"?
Set in Mythic Britain. You have accidentally stumbled into the Faerie Queens court. She is all too pleased to host. Will you escape her realm, or become a new "resident"?
A mysterious benefactor has acquired the services of the Society to investigate a strange murder in the small hamlet of Waren's Hollow. Whether or not a Vaesen are involved is for you to determine.
Description:
A body was discovered on the bridge leading in to town. Such a thing on it's own would not merit an investigation by the Society. However, the victim was missing their left eye, and there have been multiple other attacks in the hamlet where victims have survived, but each lost their left eye. Now that bears some investigation.
A mysterious benefactor has acquired the services of the Society to investigate a strange murder in the small hamlet of Waren's Hollow. Whether or not a Vaesen are involved is for you to determine.
Description:
A body was discovered on the bridge leading in to town. Such a thing on it's own would not merit an investigation by the Society. However, the victim was missing their left eye, and there have been multiple other attacks in the hamlet where victims have survived, but each lost their left eye. Now that bears some investigation.
A multi-table special event! A Darkness, cold and long forgotten, threatens to consume the world. You must find lost truths and discern terrible lies in order to defeat unseen foe.
Description:
Deep within shadows, in wintery night
A dangerous foe sets forth plight
Through darkness veil, extinguish light
Unless all prepare to fight.
A Darkness, cold and long forgotten, threatens to consume the world. Discover long lost truths and discern terrible lies as you fight to defeat this terrible unseen foe, but beware, for death is around every corner and lies in many forms!
Welcome to the Mythic North! It's the 1800s - green woods, brown cabins, and blue waters surround this rural Swedish village. But underneath the calm country side, darkness is hiding.
Description:
In dark forests, beyond the mountains, by black lakes in hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are. Vaesen.
You and your fellow Society members to the scenic Swedish province of Dalarna. All of you have an ability called The Sight - you can see vaesen, even if they are trying to remain invisible. You have decided to use your ability to help those affected by the ill-tempered vaesen. And in a land where industry and machines are making people forget their traditions... there are many ill-tempered vaesen to contend with.
Suitable for all Vaesen experience levels - beginners and seasoned veterans are welcome! Pre-generated character sheets will be provided, feel free to bring a handful of D6's.