Each player has a set of five cities strung across the map that need to be connected by rail. The game ends when the first player completes a connected route between their five cities.
Description:
TransAmerica & TransEuropa are simple railway games. Each player has a set of five cities strung across the map that need to be connected by rail. Players place either one or two rails each turn. The game ends when the first player completes a connected route between their five cities. The player who can make the best use of the other players' networks is generally victorious. Played in multiple rounds, itÂ’s a great fast paced strategy game accessible to all ages.
Build track across the U.S. or Europe to link 1 randomly-chosen city in each of 5 regions. But be careful! Track is used in common & your build may help another player to victory!
Build track across the U.S. or Europe to link 1 randomly-chosen city in each of 5 regions. But be careful! Track is used in common & your build may help another player to victory!
Build track across the U.S. or Europe to link one randomly-chosen city in each of five regions. But be careful! Track is used in common, and your build may help another player to victory! PBT.
A very simple railway game. Each player has a set of 5 cities that need to be connected by rail. The player who can make the best use of the other networks is generally victorious. Puffing Billy Ribbon Event.
A very simple railway game. Each player has a set of 5 cities that need to be connected by rail. The player who can make the best use of the other networks is generally victorious. Puffing Billy Ribbon Event.
A very simple railway game. Each player has a set of 5 cities strung across the US/Europe that need to be connected by rail. Players place either 1 or 2 rails each turn. The player who can make the best use of the other players' networks is generally victorious. PBT.
A very simple railway game. Each player has a set of 5 cities strung across the US/Europe that need to be connected by rail. Players place either 1 or 2 rails each turn. The player who can make the best use of the other players' networks is generally victorious. PBT.