A short intro scenario to learn the rules & weird fantasy setting. You have been tasked with stealing thunder from a rival clan.
Description:
This game is set within an unusual enclosed sylvan environment of massive kilometer-high trees. No humans exist here. You play one of the sapient species that thrive between the open skies and airships of the Canopy and the eerie dark depths of the Mulch, from tank-like beetles and thorned lizards to psychic-linked monkey-raptor pairings and carnivorous plants. Sap drawn from the trees fuels your abilities. The game uses a skill-based 2d10 system, with an innovative conflict system that melds theater-of-the-mind combat with tactical options.
A short intro scenario to learn the rules & weird fantasy setting. You have been tasked with stealing thunder from a rival clan.
Description:
This game is set within an unusual enclosed sylvan environment of massive kilometer-high trees. No humans exist here. You play one of the sapient species that thrive between the open skies and airships of the Canopy and the eerie dark depths of the Mulch, from tank-like beetles and thorned lizards to psychic-linked monkey-raptor pairings and carnivorous plants. Sap drawn from the trees fuels your abilities. The game uses a skill-based 2d10 system, with an innovative conflict system that melds theater-of-the-mind combat with tactical options.
A short intro scenario to learn the rules & weird fantasy setting. You have been tasked with stealing thunder from a rival clan.
Description:
This game is set within an unusual enclosed sylvan environment of massive kilometer-high trees. No humans exist here. You play one of the sapient species that thrive between the open skies and airships of the Canopy and the eerie dark depths of the Mulch, from tank-like beetles and thorned lizards to psychic-linked monkey-raptor pairings and carnivorous plants. Sap drawn from the trees fuels your abilities. The game uses a skill-based 2d10 system, with an innovative conflict system that melds theater-of-the-mind combat with tactical options.
A short intro scenario to learn the rules & weird fantasy setting. You have been tasked with stealing thunder from a rival clan.
Description:
This game is set within an unusual enclosed sylvan environment of massive kilometer-high trees. No humans exist here. You play one of the sapient species that thrive between the open skies and airships of the Canopy and the eerie dark depths of the Mulch, from tank-like beetles and thorned lizards to psychic-linked monkey-raptor pairings and carnivorous plants. Sap drawn from the trees fuels your abilities. The game uses a skill-based 2d10 system, with an innovative conflict system that melds theater-of-the-mind combat with tactical options.
A short intro scenario to learn the rules & weird fantasy setting. You have been tasked with stealing thunder from a rival clan.
Description:
This game is set within an unusual enclosed sylvan environment of massive kilometer-high trees. No humans exist here. You play one of the sapient species that thrive between the open skies and airships of the Canopy and the eerie dark depths of the Mulch, from tank-like beetles and thorned lizards to psychic-linked monkey-raptor pairings and carnivorous plants. Sap drawn from the trees fuels your abilities. The game uses a skill-based 2d10 system, with an innovative conflict system that melds theater-of-the-mind combat with tactical options.