You have five rounds (months) to transform the humble town of Fairview into the home of the worlds greatest theme parks.
Description:
Each month, players take turns placing workers on the game board to take actions like removing trees, building concessions and attractions, and buying more property to make their growing theme parks as attractive to Visiting People (VP tokens) as possible. Construct rides through the stone age, the American old west, the age of fantasy, the cosmos of space, and the depths of the sea! At the end of each month, rewards are given to the player with the park that best exemplifies raw emotions (Thrill, Awe, and Joy). After five months, the player with the most VP tokens wins!
Taught by the designer Nate Linhart, play this new theme park design game with worker/tile placement!
Description:
A game is played over five years. Each year players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each year, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five years the player with the most VP tokens wins!
Taught by the designer Nate Linhart, play this new theme park design game with worker/tile placement!
Description:
A game is played over five years. Each year players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each year, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five years the player with the most VP tokens wins!
Taught by the designer Nate Linhart, play this new theme park design game with worker/tile placement!
Description:
A game is played over five years. Each year players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each year, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five years the player with the most VP tokens wins!
Taught by the designer Nate Linhart, play this new theme park design game with worker/tile placement!
Description:
A game is played over five years. Each year players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each year, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five years the player with the most VP tokens wins!
Taught by the designer Nate Linhart, play this new theme park design game with worker/tile placement!
Description:
A game is played over five years. Each year players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each year, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five years the player with the most VP tokens wins!
Taught by the designer Nate Linhart, play this new theme park design game with worker/tile placement!
Description:
A game is played over five years. Each year players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each year, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five years the player with the most VP tokens wins!
Taught by the designer Nate Linhart, play this new theme park design game with worker/tile placement!
Description:
A game is played over five years. Each year players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each year, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five years the player with the most VP tokens wins!
Taught by the designer Nate Linhart play this new theme park design game with worker/tile placement!
Description:
A game is played over five years. Each year players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each year, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five years the player with the most VP tokens wins!
Taught by the designer Nate Linhart play this new theme park design game with worker/tile placement!
Description:
A game is played over five years. Each year players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each year, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five years the player with the most VP tokens wins!