A limited format for Star Wars Destiny in the ARH era that supports draft and sealed, developed by Dice Commando and the Dice Commando Member Team.
Description:
Dicey Companions is a brand new draft/sealed kit designed specifically for the ARH card pool! Players will randomly choose various diced and non-diced cards from a cross section of ARH sets, combine them with their Dicey Companions kit to make a 30 card deck, and battle through 5 rounds of SWISS!
A pick-up and play limited-style format for Star Wars Destiny, developed by Dice Commando and the Dice Commando Member Team.
Description:
Very similar to Magic the Gathering's Jumpstart, the format will see opponent's draft 15-card half-decks and SMASH them together to form a full 30 card deck + a battlefield (and sometimes a plot). Phase 1, 2 and 3 SMASH decks will be provided. SWISS, 35 min rounds. 6 deck draft: flip a coin to determine who picks first. That person picks either the first deck or battlefield control. If the person selects a deck, the other person automatically gets the battlefield. Then, picks alternate back and forth.
This TCG with themes/mechanics based in a galaxy far away is unique for its back/forth action & dice rolling. Use your team & 30 card deck, build your board & defeat your opponent by rolling dice.
Description:
This event will serve as the US Grand Champs 2024 for ARH Standard!
This TCG with themes/mechanics based in a galaxy far away is unique for its back/forth action & dice rolling. Use your team & 30 card deck, build your board & defeat your opponent by rolling dice.
Description:
Join us for some classic dice rolling! The Transformations set will not be legal for this event.
A pick-up and play limited-style format for Star Wars Destiny, developed by Dice Commando and the Dice Commando Member Team.
Description:
Very similar to Magic the Gathering's Jumpstart, the format will see opponent's randomly draw 15-card half-decks and SMASH them together to form a full 30 card deck + a battlefield (and sometimes a plot). Phase 1, 2 and 3 SMASH decks will be provided. SWISS, 35 min rounds, draw 3, opponent bans 1, re-draw decks each round.
This TCG with themes/mechanics based in galaxy far, far away is unique for its back/forth action & dice rolling. Use your team & 30 card deck, build your board & defeat your opponent by rolling dice.
Description:
Find a partner and sign up to experience this game like never before. Multiplayer takes the challenge, and fun, to a whole new level as your alliance battles for supremacy. Members of an alliance must register to this event separately and both be present at the event to play as a team. This is a unique format allowing for strategic gameplay, coordination with an ally, the ability to play events, upgrades and supports even if your characters are defeated, “bonus” battlefields and much more!
This TCG with themes/mechanics based in galaxy far, far away is unique for its back/forth action & dice rolling. Use your team & 30 card deck, build your board & defeat your opponent by rolling dice.
Description:
Join us for some classic dice rolling! The Transformations set will not be legal for this event.
This TCG with themes/mechanics based in galaxy far, far away is unique for its back/forth action & dice rolling. Use your team & 30 card deck, build your board & defeat your opponent by rolling dice.
Description:
No top tier decks allowed. Mad scientist, jank brews and tier 3 decks only! Come roll some dice and connect with fellow members of our wonderful community. This smaller scale casual event will be an opportunity to test new decks and have some fun before the more competitive, premiere event over the weekend.
This TCG with themes/mechanics based in galaxy far, far away is unique for its back/forth action & dice rolling. Use your team & 30 card deck, build your board & defeat your opponent by rolling dice.
This uses cards and dice in a game of attrition to decide the winner. Bring a deck of 30 cards and use a hero team of 30 points.
Description:
Consisting of Legacies and convergence blocks with transformations. Win by reducing your opponents health, mill, or alternate win conditions with plots. This will be 6 rounds of swiss matches with no top cut. Winners will be decided on points or strength of schedule.