During the Federation–Klingon War, Starfleet learns captured officers will soon be sent to Rura Penthe. Can your crew locate the Klingon camp and rescue them before they vanish into the Empire?
Description:
Federation is locked in open war with the Klingon Empire. While patrolling near contested space, your crew intercepts intelligence: captured officers are being held at a temporary Klingon camp and will soon be transported to Rura Penthe. Once they arrive, rescue will be nearly impossible.
Starfleet Command authorizes a covert mission—locate the Klingon holding facility, infiltrate the camp, and extract the prisoners before their transport departs. Success will require diplomacy, stealth, technical ingenuity, and courage behind enemy lines.
Using the Star Trek Adventures 2nd Edition rules, players portray Starfleet officers serving aboard a Constitution-class starship during the era of The Original Series. Pregenerated characters are provided and no experience is required. Expect tense decisions, cinematic action, and classic Star Trek problem-solving.
During the Federation–Klingon War, Starfleet learns captured officers will soon be sent to Rura Penthe. Can your crew locate the Klingon camp and rescue them before they vanish into the Empire?
Description:
Federation is locked in open war with the Klingon Empire. While patrolling near contested space, your crew intercepts intelligence: captured officers are being held at a temporary Klingon camp and will soon be transported to Rura Penthe. Once they arrive, rescue will be nearly impossible.
Starfleet Command authorizes a covert mission—locate the Klingon holding facility, infiltrate the camp, and extract the prisoners before their transport departs. Success will require diplomacy, stealth, technical ingenuity, and courage behind enemy lines.
Using the Star Trek Adventures 2nd Edition rules, players portray Starfleet officers serving aboard a Constitution-class starship during the era of The Original Series. Pregenerated characters are provided and no experience is required. Expect tense decisions, cinematic action, and classic Star Trek problem-solving.
A Tutorial adventure to get players and characters familiar with how Adventures in Starfleet work. Bring some d20s and a pencil or pen. Prizes awarded with a bonus for the MVP.
Description:
An Introductory scenario. The U.S.S. Piorun has been recommissioned and being made fit for duty. Being lower decks ensigns at your first posting, you are tasked with getting the shape of this ship shipshape during a brief shakedown cruise to pass inspection for deployment.
A Tutorial adventure to get players and characters familiar with how Adventures in Starfleet work. Bring some d20s and a pencil or pen. Prizes awarded with a bonus for the MVP.
Description:
An Introductory scenario. The U.S.S. Piorun has been recommissioned and being made fit for duty. Being lower decks ensigns at your first posting, you are tasked with getting the shape of this ship shipshape during a brief shakedown cruise to pass inspection for deployment.
Stardate 6872.2: The USS Ranger and Kenyon are currently orbiting Torvus IV to survey newly discovered ruins with the Ranger's crew running safety and security of the mission.
Description:
Stardate 6872.2: The USS Ranger and the science vessel USS Kenyon are in orbit around Torvus IV to survey the newly discovered ruins of a long dead civilization. We have temporarily dubbed this civilization the “Torvans” and initial surveys suggest that they might have been on the brink of achieving warp flight before mysteriously going extinct.
While the Kenyon crew continue to survey the surface ruins, the Ranger’s crew will be scouting a freshly discovered burial necropolis to remove any safety concerns for the archeological teams. The passages are quite deep and have hidden deposits of toxic gases. However, thus far the mission has continued to proceed smoothly and it is my sincere hope that it will continue to do so.
Stardate 6872.2: The USS Ranger and Kenyon are currently orbiting Torvus IV to survey newly discovered ruins with the Ranger's crew running safety and security of the mission.
Description:
Stardate 6872.2: The USS Ranger and the science vessel USS Kenyon are in orbit around Torvus IV to survey the newly discovered ruins of a long dead civilization. We have temporarily dubbed this civilization the “Torvans” and initial surveys suggest that they might have been on the brink of achieving warp flight before mysteriously going extinct.
While the Kenyon crew continue to survey the surface ruins, the Ranger’s crew will be scouting a freshly discovered burial necropolis to remove any safety concerns for the archeological teams. The passages are quite deep and have hidden deposits of toxic gases. However, thus far the mission has continued to proceed smoothly and it is my sincere hope that it will continue to do so.
The Crew of the USS Lawrence is returning from a science conference when they take on an unexpected guest with an important request that will leave everyone with a te-ribble headache.
Description:
Set in the Post-Voyager era, join the crew of the USS Lawrence as they deal with tribbles, Klingons, legends, and other shenanigans. All are welcome at my table who uphold the Values of the Federation and IDIC. Pre-gen characters will be available, bring your own, or submit your ideas to me by July 1 and we can work something up over email.
The crew of the Valiant must determine what happened to the missing station and its personnel.
Description:
After the uneasy peace following the Dominion War, the USS Valiant, a Starfleet science vessel, receives orders to investigate the disappearance of Starbase Orion Reach
Once a cutting-edge mobile r research station specializing in advanced warp development, the station was on route to a new assignment when it simply vanished.
After finding a ship stranded far from home, the officers of the USS Sao must not only protect their new charges, but make a choice between the security of the Federation and the ideals it stands for.
Description:
This adventure is set in 2380 (one year after Star Trek: Nemesis).
CW: Each main PC will have Dominion War-inflicted mental scars, which will have both mechanical and roleplaying effects.
After finding a ship stranded far from home, the officers of the USS Sao must not only protect their new charges, but make a choice between the security of the Federation and the ideals it stands for.
Description:
This adventure is set in 2380 (one year after Star Trek: Nemesis).
CW: Each main PC will have Dominion War-inflicted mental scars, which will have both mechanical and roleplaying effects.