The Deuces Wild is hired to transport a scientific team and their equipment from the Yeaxtet temple on the planet Fradazo to the planet Marago. Easiest 25000cr ever made.
Description:
The Deuces Wild is hired to transport a scientific team and their equipment from the Yeaxtet temple on the planet Fradazo to the planet Marago. The temple's scientists will be studying and observing the Marago Mammoth. The crew of the Deuces Wild will be providing local transport, maintenance support, and security. Easiest 25000cr ever made.
The Deuces Wild is hired to transport a scientific team and their equipment from the Yeaxtet temple on the planet Fradazo to the planet Marago. Easiest 25000cr ever made.
Description:
The Deuces Wild is hired to transport a scientific team and their equipment from the Yeaxtet temple on the planet Fradazo to the planet Marago. The temple's scientists will be studying and observing the Marago Mammoth. The crew of the Deuces Wild will be providing local transport, maintenance support, and security. Easiest 25000cr ever made.
In the fantastic city of Daedalos, a group of ragtag gargoyles and goblins band together to defend their home.
Description:
Even "monsters" need a place to live, and this abandoned building seemed perfect. But when the new landlord wants everyone out, he'll stop at nothing to evict you. How will you keep his hired mages, warriors, and rogues from turning you out of your own nests? Play as a gargoyle, a goblin, or a blind old man- who can cast Fireball. This game will use Savage Worlds rules.
After determining that Dolza's fleet has failed, a single ship of Zentraedi design has arrived in orbit around Saturn with no response. It is up to you to investigate this new visitor.
Deep beneath the towers of Sharn, an ancient evil has awakened and threatens the world above. The City of Towers needs heroes to battle the rising darkness; will you answer the call to adventure?
June, 1937. Necromancers, Nazis, and an extradimensional evil all conspire to bring ruin to a savage world on the brink of war! Do the Wardens if the White Council and their allies stand a chance?
For decades the magicians and monsters of the Hex-Men have defended a world that hates and fears them. When nightmares walk the streets, can the Hex-Men overcome their own demons and save the world?