Deep in Narkin territory lies an advanced cloning lab. Someone with serious money wants some of that tech. The mercs of Trovax Security are only too happy to oblige.
Description:
Jump into the Starship Inanna universe with a one-shot written and run by the team behind the sci-fi visual-novel. The Narkin have advanced cloning tech, but their area of the void is an unknown to most of the Empire. What the tech is for is anyone's guess, but for the money being paid, most mercs wouldn't ask any questions. Player Characters come from the three races of the United Empire: Inari, Jurion, and Human. Since Starship Inanna is an adult-only visual novel, we are age restricting the game, but the one shot itself is not planned to include any overt sexual scenes.
The ISS Miranda has been sent to the fringes of Imperial Space, and your team has been given the mission of tracking down a long lost extremely powerful transmitter on the uninhabited planet Caliban.
Description:
Jump into the Starship Inanna universe with a one-shot written and run by the team behind the sci-fi visual-novel. Players are crew of the ISS Miranda, on a quest to find Caliban and secure a long lost transmitter. There's of course some risk, the planet is long abandoned by the Empire, and Mutari space is near by. Player Characters come from all the different races of the Empire: Aquan, Inari, Jurion, Palon, and Sinaran. Since Starship Inanna is an adult-only visual novel, we are age restricting the game, but the one shot itself is not planned to include any overt sexual scenes.
When a lost ship reappears, decades old questions circulate with new vigor. But those who board her may find the answers far darker than space itself.
Description:
Jump into the Starship Inanna universe with a one-shot written and run by the team behind the sci-fi visual-novel. When the aging trash barge Ninhursag went missing near the Puluhtu Nebula 20 years ago, it barely made the news feeds, but those in the know swear that they saw imperial ships desperately search the area for months. Now rumors have been spreading that the ill-fated ship has been spotted again, and all that cargo could be easy pickings for enterprising rogues such as yourselves. Players are a would-be salvage crew made up of the different races of the Empire: Aquan, Inari, Jurion, Palon, and Sinaran. Since Starship Inanna is an adult-only visual novel, we are age restricting the game, but the one shot itself is not planned to include any overt sexual scenes. Please note this game will contain significant horror elements.
When palace renovations revealed a previously-unknown passage directly under the throne itself, King Belsamar called on your team to explore its depths and find out what waits below.
Description:
This is a traditional dungeon crawl (with a twist or two!) using rules and archetypes from the upcoming Savage Worlds Fantasy Companion. All necessary items will be provided.
You wake to alarms and a drifting spaceship. Your robotic team is the only hope.
Description:
As you activate, the blaring of sirens and flashing lights assault your senses. You can see the starship is drifting motionless in a nebula and the control panel is conveying the enormity of the situation. In microseconds, you assess that the computer has decided you are the ships last hope and activated you. In this adventure, you play a robotic support units that find themselves in the middle of a hell storm of failing systems.
A fast-paced, pulp fiction adventure to prepare for the Savior of the Universe. Based within the Flash Gordon Universe.
Description:
Vincent (Vin) More is a moon cruiser. That means taking any job that comes his way. Well, almost any job. So long as he can keep his ship sailing, he's free to live the life he wants. But that’s all about to change. With a self-proclaimed, diluted emperor named Ming consolidating his power, and the kingdoms of Mongo, running goods is becoming difficult. So what could go wrong with accepting a simple, cushy run hauling passengers from Mingo City to an archeologist dig site in the Ice Kingdom of Naquk. Some archeologists types, a couple of big game hunters along for the ride, and an academic historian along with their gear. Simple, right? Nothing an all-powerful ruler of the universe type would be worried about. A quick trip there. Unload. Trip back. Relax. Then return after two weeks to pick them up. What could go wrong with that?
Where have the gods gone and why did they take the magic with them?
Summary:
100 years after a near apocalyptic magic event, a band of adventurers travel to ground zero to find out what really happened.
Description:
100 years ago an explosion of pure magic shook the entire continent. Magic users of every style lost their ability to cast even the simplest of spells. Priests and clerics cannot feel the presence of their gods. For the next 30 years man, beasts and nature go crazy and entire kingdoms are ravaged by every known disaster. Things eventually settled down and new kingdoms rise from the ashes, but nothing is heard from the western lands. King Rarmor II has decided that with the kingdom now settled, it is time to find out what happened. He selects a group of stalwart adventurers to go and find out. Maybe this time the group will return with answers.
Where have the gods gone and why did they take the magic with them?
Summary:
100 years after a near apocalyptic magic event, a band of adventurers travel to ground zero to find out what really happened.
Description:
100 years ago an explosion of pure magic shook the entire continent. Magic users of every style lost their ability to cast even the simplest of spells. Priests and clerics cannot feel the presence of their gods. For the next 30 years man, beasts and nature go crazy and entire kingdoms are ravaged by every known disaster. Things eventually settled down and new kingdoms rise from the ashes, but nothing is heard from the western lands. King Rarmor II has decided that with the kingdom now settled, it is time to find out what happened. He selects a group of stalwart adventurers to go and find out. Maybe this time the group will return with answers.
You did it! You are now a hero, a billionaire, a celebrity. You’re off to enjoy life, when your consciousness is hijacked. Now you pound rocks & someone else is living it up. Get your future back.
Description:
You and your famous, successful peers have been digitally hijacked and presumably, someone else is living your lives. You are stuck in a 3rd rate asteroid mine with a boss who enjoys throwing people out of airlocks. If you work together, you might figure out a way off of this rock and get your future back.
The Hensley boys have broken into the bank & it's up to the sheriff & the boys to take them out. Join us for a combat-heavy Savage Worlds game with wares from the Wild West Hardware KS.
Description:
The horrible Hensley boys have broken into the bank and it's up to the sheriff to deputize some of the boys to take them out. Join us for a combat-heavy Savage Worlds game using all the wares from the Wild West Hardware Kickstarter: https://www.kickstarter.com/projects/blessedmachine/wild-west-hardware