A map, a swamp witch and a strange new land, business as usual for Tig Tog's Titans
Description:
You gathered at the tavern as usual; you look over the map you found, and the trail leads through the Shallows Swamp. You gather your gear, have one last drink of ale and the party heads to the swamps. The flash of light and the weirdness come later, such is the adventurers' lot.
A map, a swamp witch and a strange new land, business as usual for Tig Tog's Titans
Description:
You gathered at the tavern as usual; you look over the map you found, and the trail leads through the Shallows Swamp. You gather your gear, have one last drink of ale and the party heads to the swamps. The flash of light and the weirdness come later, such is the adventurers' lot.
Cattle ranch wars with a small dose of undead thrown in to spice things up.
Description:
Small cattle rancher is being bullied by a larger spread for its water rights. You arrive in the town of Rio Dorado at the wrong time or is the just the right time to do some good. What is that foul stench? It smells like death.
Cattle ranch wars with a small dose of undead thrown in to spice things up.
Description:
Small cattle rancher is being bullied by a larger spread for its water rights. You arrive in the town of Rio Dorado at the wrong time or is the just the right time to do some good. What is that foul stench? It smells like death.
Land Ho! The Western continent, 125 years after the Magic apocalypse. What horrors await us?
Summary:
125 years after an apocalyptic magic event ravaged the world, the King sends a band of adventurers across the sea to find out what really happened & why the magic went away.
Description:
125 years ago an explosion of pure magic shook the entire continent. Magic users of every style lost their ability to cast even the simplest of spells. Priests and clerics cannot feel the presence of their gods. For the next 30 years man, beasts, and nature go crazy and entire kingdoms are ravaged by every known disaster. Things eventually settled down and new kingdoms rise from the ashes, but nothing is heard from the western lands. King Rarmor II has decided that with the kingdom now settled, it is time to find out what happened. He selects a group of stalwart adventurers to go and find out. Maybe this time the group will return with answers.
Land Ho! The Western continent, 125 years after the Magic apocalypse. What horrors await us?
Summary:
125 years after an apocalyptic magic event ravaged the world, the King sends a band of adventurers across the sea to find out what really happened & why the magic went away.
Description:
125 years ago an explosion of pure magic shook the entire continent. Magic users of every style lost their ability to cast even the simplest of spells. Priests and clerics cannot feel the presence of their gods. For the next 30 years man, beasts, and nature go crazy and entire kingdoms are ravaged by every known disaster. Things eventually settled down and new kingdoms rise from the ashes, but nothing is heard from the western lands. King Rarmor II has decided that with the kingdom now settled, it is time to find out what happened. He selects a group of stalwart adventurers to go and find out. Maybe this time the group will return with answers.
Your team is being sent back to 'the other side'. The Army-Navy Trans-Location project has been online for 3 months now without any major setbacks. How things change overnight.
Description:
Your team is called back from the R & R you had been on since your first trip to Earth 2B. You established a connection with the local Governor-Mayor while saving him and his family from the mountain raiders. The diplomatic and scientific team was then sent to continue the investigation and exploration of Earth 2B. They have missed all three of the established check-ins. Your mission is to go back and find out what happened, failure is not an option.
Your team is being sent back to 'the other side'. The Army-Navy Trans-Location project has been online for 3 months now without any major setbacks. How things change overnight.
Description:
Your team is called back from the R & R you had been on since your first trip to Earth 2B. You established a connection with the local Governor-Mayor while saving him and his family from the mountain raiders. The diplomatic and scientific team was then sent to continue the investigation and exploration of Earth 2B. They have missed all three of the established check-ins. Your mission is to go back and find out what happened, failure is not an option.
In a French mountain in ‘44, US paratroopers discovered a German time travel device. Now, in 1957, on a small island in the Indian Ocean, a joint Army-Navy team is ready to see where it leads.
Description:
In 1944 US paratroopers discovered a German special project buried in a French mountain. The Germans were working on a time travel device. The experiment was stopped by the paratroopers and after the war ended the US army transported the whole device to Diego Garcia with the Navy’s help. It is now 1957 and the joint Army-Navy team is ready to start sending people to explore the other side.
In a French mountain in ‘44, US paratroopers discovered a German time travel device. Now, in 1957, on a small island in the Indian Ocean, a joint Army-Navy team is ready to see where it leads.
Description:
In 1944 US paratroopers discovered a German special project buried in a French mountain. The Germans were working on a time travel device. The experiment was stopped by the paratroopers and after the war ended the US army transported the whole device to Diego Garcia with the Navy’s help. It is now 1957 and the joint Army-Navy team is ready to start sending people to explore the other side.