Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
You must discover who murdered one of the major participants in Starbrow's planned heroquest before the ritual begins.
Description:
You thought you were just attending the heroquest ritual meant to cement Starbrow"s ascension to the throne of Sartar. Suddenly, you find yourself investigating the death of one of the vital participants in that heroquest. It is only a few hours until the ritual begins. The future of Sartar may depend on what you discover. Part of the "Play with the Creator" series, GM'd by RQ Co-Creator Steve Perrin."
Fisherman and rice farmers work the water and land or Kralorela, all governed by the wise and wealthy Nong Clan, but discordant struggles belie the calm and threaten everyone.
Description:
The peaceful island of Wag Laan sits in the gentle waters of the balmy Suam Chow, the great inland sea of Kralorela, the Empire of Dragons. Fisherman and rice farmers work the water and land, all governed in peace by the wise and wealthy Nong Clan, but discordant struggles belie the calm and threaten everyone. Who is a hero? This scenario is for RuneQuest Glorantha and incorporates a preview of the new Draconic Mysticism rules. Guest DM author David Millians.
In possession of a particularly peculiar burden, the adventurers are caught between rivals seeking to claim this rare prize.
Description:
Traveling through the mountain range to the west of the Beast Valley, the adventurers have a most unusual encounter, putting them in possession of a particularly peculiar burden. Caught between rivals seeking to claim this rare prize, the adventurers must determine its ultimate destiny: whether they will use it serve a rival clan or their own, to assist a forgotten god and its few worshipers, or to shape the very fate of the world. Part of Chaosium’s “Play with the Creator!” block of events. GM Jason Durall