An asymmetric strategy game of woodland warfare. Each faction plays by its own rules, goals, and playstyle, from the industrious Marquise de Cat to the insurgent Woodland Alliance.
Description:
Expect sharp strategy, shifting alliances, and constant table talk as players race for victory points in a beautifully illustrated forest. Medium weight, highly re-playable, and perfect for players who enjoy learning a unique role and outthinking their opponents.
The nefarious Marquise de Cat has seized the great woodland, Under her rule, the creatures of the forest have banded together, and will seek to strengthen its resources and subvert the rule of Cats.
Description:
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
The nefarious Marquise de Cat has seized the great woodland, Under her rule, the creatures of the forest have banded together, and will seek to strengthen its resources and subvert the rule of Cats.
Description:
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
This is for experienced players only who already know how to play Root.
The game will be played with Advanced Setup rules. Factions from all expansions (including homelands) will be available.
Description:
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion, 2-6 with the 'Underworld', or 'Marauder' expansions) players battle for control of a vast wilderness. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
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More info in https://boardgamegeek.com/boardgame/237182/root
This is for experienced players only who already know how to play Root.
The game will be played with Advanced Setup rules. Factions from all expansions (including homelands) will be available.
Description:
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion, 2-6 with the 'Underworld', or 'Marauder' expansions) players battle for control of a vast wilderness. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
....
..
More info in https://boardgamegeek.com/boardgame/237182/root
This is for experienced players only who already know how to play Root.
The game will be played with Advanced Setup rules. Factions from all expansions (including homelands) will be available.
Description:
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion, 2-6 with the 'Underworld', or 'Marauder' expansions) players battle for control of a vast wilderness. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
....
..
More info in https://boardgamegeek.com/boardgame/237182/root
The ultimate asymmetric board game of adventure and war, with creatures and cunning, you'll rule a fantastic forest kingdom as the Vagabond, Eyrie, Marquise de Cat, or Woodland alliance.
Description:
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.
The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.