Offer of rich reward leads from secure walls of the Gold Goose across lands untamed & wild. Fate & guided by a map cradled in whispers of time long past, your band sets upon a path few have traveled.
Description:
In a land of scattered kingdoms & ancient mysteries, the bustling market town of Rivertown holds secrets ripe for discovery. A fortuitous encounter with the enigmatic Lord Berengar catapults your group onto a path long forgotten as you are bestowed with the task of retrieving an ancient medallion lost to the sands of time. From deciphering a time-worn map to navigating treacherous terrains & crossing perilous obstacles, you will face trials of courage, wit, & strength. At the end of the journey lies the crypt of a long-dead king, a place shrouded in darkness & echoing with the ghosts of the past. As you venture deeper into the unknown, your team must keep their wits about them, for riches and dark secrets await in the buried depths. Each step draws you closer to a relic of unimaginable power promising wealth & glory to its possessor, but at what cost? 6th-7th lvl pre-gens provided.
You've discovered the secret temple to which the Avinarcs quest. But... what is it, and why do they come all this way?
Description:
Every year, small groups of bird-like Avinarcs sneak into the Kingdom of Tomorenkh in pilgrimage to this hidden temple. You are tasked with preventing such incursions, and especially with preventing the dissemination of the forbidden magical knowledge they carry, but perhaps there is something here of value to you as well, if you can claim it first.
You've discovered the secret temple to which the Avinarcs quest. But... what is it, and why do they come all this way?
Description:
Every year, small groups of bird-like Avinarcs sneak into the Kingdom of Tomorenkh in pilgrimage to this hidden temple. You are tasked with preventing such incursions, and especially with preventing the dissemination of the forbidden magical knowledge they carry, but perhaps there is something here of value to you as well, if you can claim it first.
Trapped in an ancient and magical underground complex, you must puzzle your way out.
Description:
Ruins like this one were built by magically sophisticated nations before war destroyed their civilizations. This one has likely been buried for thousands of years. Its original purpose is unknown. However, your accidental entrance has sealed you in, so if you can't find your way through, it could be your tomb.
Trapped in an ancient and magical underground complex, you must puzzle your way out.
Description:
Ruins like this one were built by magically sophisticated nations before war destroyed their civilizations. This one has likely been buried for thousands of years. Its original purpose is unknown. However, your accidental entrance has sealed you in, so if you can't find your way through, it could be your tomb.
Part 2 Wizards Vengeance. Life Stone rescued, revitalizing Vendara. Yet, amidst this triumph, the princess remains trapped, ensnared by the Ring of Charms, still wielded by the Wizard Virmax.
Description:
King's scouts discovered Virmax's hidden lair, launching point of evil machinations, a yawning maw in the side of a secluded mountain. A fog of dread hangs heavy around the entrance, foretelling something sinister. It appears that Virmax's vile explorations into the realm of dark magic took a disastrous turn. Evidence suggests that his unchecked experiments have fractured the boundaries between the mundane & the mystical, warping his lair into a nexus of chaotic magical energies. Our steadfast adventurers must descend into his ominous den & shatter the Ring of Charms to free the princess from the writhing prison of her mind & capture Virmax. Urgency is palpable; the princess's continued nightmares put her life at risk & the unstable energies of Virmax's lair could burst forth, wreaking unimaginable havoc on the kingdom. The stakes have never been higher & the time for action is now.