Senator Rothchild's beloved niece has run away. After a fight with the good Senator she fled the Senator's home. Can a hired group of rough & rowdy merc's find out where & why?
Description:
The well respected Kingsdale Senator Alfred Rothchild's beloved niece has apparently run away from her loving family and long term stay with the Rothchild's. The niece, Faith Giraud, was well known for her up lifting spirit and bright childish personality. Having been a guest of Senator Rothchild's since her mother and father were killed in a horrible accident many years ago, she has been the apple of the Senator's eye for many years. Shortly after Faith's sixteenth birthday, a change came over Faith. She become a bit more moody. The last time Faith was seen, she and her uncle were having a disagreement. Then less than 12 hours later the Senator put out a reward for her return. What was the argument about? What could have been said that would convince Faith to leave a life of carefree luxury and run away?
A mixed squad of Sovietski soldiers, their embedded Spetsnaz operatives & their heavy support Cyborgs are deployed to investigate a small, allied town in Romanov territory.
Description:
The allied town of Lida has gone dark and the military leadership of Kaliningrad believes that the village has been overwhelmed by Reavers and warlord troops of the Orloff camp. All recon flyovers have been lost. The characters have been deployed to investigate the area, report back and destroy any resistance discovered.
Two mercenary companies race across Africa to find a grand prize: a vault holding the world's largest storage of diamonds! However, there's more than the vault & each other to worry about!
Description:
South Africa is nothing more than a wasteland since the Great Cataclysm, but within the wastelands holds perhaps one of the greatest treasures in all of Rifts Earth, the world’s largest diamond vault! Two American West Coast-based mercenary companies recently have found a pre-Rifts archive with the possible location of this legendary treasure. With work running dry, both companies have committed all their respective resources in an epic journey to find the vault, as success will bring wealth beyond imagining. Both mercenary companies despise each other, and will do whatever it takes to reach the vault and claim the treasure. Little do they know that South Africa is an inhospitable wasteland where monsters and the heat are not the only problems. If the vault does exist, who knows what sort of defenses it might still have
A crack commando team from the West Coast successfully stole the Coalition's new prototype warship. Now, can the battleship's new crew survive the perilous journey back home?
Description:
A commando team from the hidden state of California has stolen a prototype Coalition States battleship and fled to the open oceans. Meeting up with a skeleton crew from the homeland in the Caribbean, the battleship now has to survive the perilous trip back home! The Coalition States Navy is not the only faction wanting to get their hands on the prized battleship. Pirates and worse roam the waters of Rifts Earth, not to mention there are terrible monsters from the deep that sees the battleship as nothing more as their next meal. Can the crew of the battleship survive the perilous trip through the waters of Rifts Earth and get back home?
Why is it bad guys have all the fun? Well good thing you're a bad guy! Hired by the Lord Dunscon, you must retrieve a powerful artifact from Tolkeen. Will you return it or use it for your own gain?
Why is it bad guys have all the fun? Well good thing you're a bad guy! Hired by the Lord Dunscon, you must retrieve a powerful artifact from Tolkeen. Will you return it or use it for your own gain?
Why is it bad guys have all the fun? Well good thing you're a bad guy! Hired by the Lord Dunscon, you must retrieve a powerful artifact from Tolkeen. Will you return it or use it for your own gain?
This is a last ditch effort to destroy an incoming demon planet. You are part of a squad of Warlock Marines & only you can stop this monster before it devours yet another planet in its path.
Description:
The end of the Minion War is near in the Three Galaxies. All that is left is one demon planet. Destroy it and the Minion War is over, but you must act quickly. It is bearing down on a planet with millions of people. If it devourers this planet it will have enough energy to summon more demons and continue the Minion War! You and your squad of Warlock Marines are part of a much larger force. Each squad is being sent to different locals around the demon planet with one simple goal - Get inside the demon planet and destroy it! You have 4 hours before the demon planet reaches its target. Can you complete your mission in time and escape with your life?
A collection of Fadetowns in the magic zone are going black, literally. Can a group of local heroes figure it all out beforethe Magic Zone become infected?