For 1st-4th level characters. The Pathfinders must make a good impression on the leaders of an Elven nation while dealing with a surprise attack by an old enemy.
Description:
Greengold, a port city within the elven nation of Kyonin, is recovering from a disaster, and this gives the Pathfinder the perfect opportunity to set up a lodge within the Elven nation. To do so, though, they must convince some of the leaders and most important people within the Elven nation.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The Pathfinders must make a good impression on the leaders of an Elven nation while dealing with a surprise attack by an old enemy.
Description:
Greengold, a port city within the elven nation of Kyonin, is recovering from a disaster, and this gives the Pathfinder the perfect opportunity to set up a lodge within the Elven nation. To do so, though, they must convince some of the leaders and most important people within the Elven nation.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
Dedicated space for youth aged 6-17 and their families to learn to play. The PCs must impress Teacher Ot of the Magaambya while learning what they can of the storied school of magic.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them at the table. Youth 13-15 need a parent in the Sagamore Ballroom, and youth 16-17 need to have a way to contact their onsite parent.
Players older than 18 are not permitted at these tables unless they are accompanying a child.
This session will be running Pathfinder Quest #18: Student Exchange.
Dedicated space for youth aged 6-17 and their families to learn to play. The PCs must impress Teacher Ot of the Magaambya while learning what they can of the storied school of magic.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them at the table. Youth 13-15 need a parent in the Sagamore Ballroom, and youth 16-17 need to have a way to contact their onsite parent.
Players older than 18 are not permitted at these tables unless they are accompanying a child.
This session will be running Pathfinder Quest #18: Student Exchange.
Dedicated space for youth aged 6-17 and their families to learn to play. The PCs must impress Teacher Ot of the Magaambya while learning what they can of the storied school of magic.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them at the table. Youth 13-15 need a parent in the Sagamore Ballroom, and youth 16-17 need to have a way to contact their onsite parent.
Players older than 18 are not permitted at these tables unless they are accompanying a child.
This session will be running Pathfinder Quest #18: Student Exchange.
Dedicated space for youth aged 6-17 and their families to learn to play. The PCs must impress Teacher Ot of the Magaambya while learning what they can of the storied school of magic.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them at the table. Youth 13-15 need a parent in the Sagamore Ballroom, and youth 16-17 need to have a way to contact their onsite parent.
Players older than 18 are not permitted at these tables unless they are accompanying a child.
This session will be running Pathfinder Quest #18: Student Exchange.
Dedicated space for youth aged 6-17 and their families to learn to play. The PCs must impress Teacher Ot of the Magaambya while learning what they can of the storied school of magic.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them at the table. Youth 13-15 need a parent in the Sagamore Ballroom, and youth 16-17 need to have a way to contact their onsite parent.
Players older than 18 are not permitted at these tables unless they are accompanying a child.
This session will be running Pathfinder Quest #18: Student Exchange.
Dedicated space for youth aged 6-17 and their families to learn to play. The PCs must impress Teacher Ot of the Magaambya while learning what they can of the storied school of magic.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them at the table. Youth 13-15 need a parent in the Sagamore Ballroom, and youth 16-17 need to have a way to contact their onsite parent.
Players older than 18 are not permitted at these tables unless they are accompanying a child.
This session will be running Pathfinder Quest #18: Student Exchange.
Pathfinder Academy: Quest #20: The Dacaline Academy's Show Must Go On
Summary:
Dedicated space for youth aged 6-17 and their families to learn to play. The Dacilane Academy is putting on a play.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them at the table. Youth 13-15 need a parent in the Sagamore Ballroom, and youth 16-17 need to have a way to contact their onsite parent.
Players older than 18 are not permitted at these tables unless they are accompanying a child.
This session will be running Pathfinder Quest #20: The Dacaline Academy's Show Must Go On.
Pathfinder Academy: Quest #20: The Dacaline Academy's Show Must Go On
Summary:
Dedicated space for youth aged 6-17 and their families to learn to play. The Dacilane Academy is putting on a play.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them at the table. Youth 13-15 need a parent in the Sagamore Ballroom, and youth 16-17 need to have a way to contact their onsite parent.
Players older than 18 are not permitted at these tables unless they are accompanying a child.
This session will be running Pathfinder Quest #20: The Dacaline Academy's Show Must Go On.