For 1st-4th level characters. The PCs must find a way to return a ship somehow stuck in time to normal and save the crew from an eternity of a single week.
Description:
The Pathfinder Society has heard reports of a ship sighted over and over, apparently following the same path before vanishing each week. This unfortunate ship is stuck in time, repeating the same week over and over. The crew has tried everything to escape this fate, and gave up years of the same week ago. The PCs must find a way to return things to normal and save the crew from an eternity of this single week.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs must find a way to return a ship somehow stuck in time to normal and save the crew from an eternity of a single week.
Description:
The Pathfinder Society has heard reports of a ship sighted over and over, apparently following the same path before vanishing each week. This unfortunate ship is stuck in time, repeating the same week over and over. The crew has tried everything to escape this fate, and gave up years of the same week ago. The PCs must find a way to return things to normal and save the crew from an eternity of this single week.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs must find a way to return a ship somehow stuck in time to normal and save the crew from an eternity of a single week.
Description:
The Pathfinder Society has heard reports of a ship sighted over and over, apparently following the same path before vanishing each week. This unfortunate ship is stuck in time, repeating the same week over and over. The crew has tried everything to escape this fate, and gave up years of the same week ago. The PCs must find a way to return things to normal and save the crew from an eternity of this single week.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs must find a way to return a ship somehow stuck in time to normal and save the crew from an eternity of a single week.
Description:
The Pathfinder Society has heard reports of a ship sighted over and over, apparently following the same path before vanishing each week. This unfortunate ship is stuck in time, repeating the same week over and over. The crew has tried everything to escape this fate, and gave up years of the same week ago. The PCs must find a way to return things to normal and save the crew from an eternity of this single week. Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #5-18: Equal Exchanges - Tapestry of the Mind
Summary:
For 9th-12th level characters. The PCs must travel into their leader's mindscape to extract the occult treasure connecting her to evil aberrations.
Description:
The Waterfall makes a final request: have a group of senior agents travel into her mindscape. With any hope, this will give her the privacy and security she so desires and deserves. Within her mindscape, strange aberrations lurk, and even stranger are their motivations.
This is a high-level adventure. No pregenerated characters are available; players must bring their own valid character to play. This adventure is the final part of the four-part Equal Exchanges metaplot arc in the Year of Unfettered Exploration.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #5-18: Equal Exchanges - Tapestry of the Mind
Summary:
For 9th-12th level characters. The PCs must travel into their leader's mindscape to extract the occult treasure connecting her to evil aberrations.
Description:
The Waterfall makes a final request: have a group of senior agents travel into her mindscape. With any hope, this will give her the privacy and security she so desires and deserves. Within her mindscape, strange aberrations lurk, and even stranger are their motivations. This is a high-level adventure. No pregenerated characters are available; players must bring their own valid character to play. This adventure is the final part of the four-part Equal Exchanges metaplot arc in the Year of Unfettered Exploration. Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #5-18: Equal Exchanges - Tapestry of the Mind
Summary:
For 9th-12th level characters. The PCs must travel into their leader's mindscape to extract the occult treasure connecting her to evil aberrations.
Description:
The Waterfall makes a final request: have a group of senior agents travel into her mindscape. With any hope, this will give her the privacy and security she so desires and deserves. Within her mindscape, strange aberrations lurk, and even stranger are their motivations.
This is a high-level adventure. No pregenerated characters are available; players must bring their own valid character to play. This adventure is the final part of the four-part Equal Exchanges metaplot arc in the Year of Unfettered Exploration.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #5-18: Equal Exchanges - Tapestry of the Mind
Summary:
For 9th-12th level characters. The PCs must travel into their leader's mindscape to extract the occult treasure connecting her to evil aberrations.
Description:
The Waterfall makes a final request: have a group of senior agents travel into her mindscape. With any hope, this will give her the privacy and security she so desires and deserves. Within her mindscape, strange aberrations lurk, and even stranger are their motivations.
This is a high-level adventure. No pregenerated characters are available; players must bring their own valid character to play. This adventure is the final part of the four-part Equal Exchanges metaplot arc in the Year of Unfettered Exploration.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #5-18: Equal Exchanges - Tapestry of the Mind
Summary:
For 9th-12th level characters. The PCs must travel into their leader's mindscape to extract the occult treasure connecting her to evil aberrations.
Description:
The Waterfall makes a final request: have a group of senior agents travel into her mindscape. With any hope, this will give her the privacy and security she so desires and deserves. Within her mindscape, strange aberrations lurk, and even stranger are their motivations.
This is a high-level adventure. No pregenerated characters are available; players must bring their own valid character to play. This adventure is the final part of the four-part Equal Exchanges metaplot arc in the Year of Unfettered Exploration.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #5-18: Equal Exchanges - Tapestry of the Mind
Summary:
For 9th-12th level characters. The PCs must travel into their leader's mindscape to extract the occult treasure connecting her to evil aberrations.
Description:
The Waterfall makes a final request: have a group of senior agents travel into her mindscape. With any hope, this will give her the privacy and security she so desires and deserves. Within her mindscape, strange aberrations lurk, and even stranger are their motivations.
This is a high-level adventure. No pregenerated characters are available; players must bring their own valid character to play. This adventure is the final part of the four-part Equal Exchanges metaplot arc in the Year of Unfettered Exploration.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.