New Foundations is an Expansion where players will develop their family's lineage and shape the very foundations of the game.
Description:
New and experienced players will find hundreds of new cards and fascinating new systems that help make every chronicle be as unique as the players writing it. Come learn the game from designer Cole Wehrle and play a chronicle that will be a part of a weekend's worth of games whose story will be told at The Leder Hootenanny at 6pm on Saturday.
New Foundations is an Expansion where players will develop their family's lineage and shape the very foundations of the game.
Description:
New and experienced players will find hundreds of new cards and fascinating new systems that help make every chronicle be as unique as the players writing it. Come learn the game from designer Cole Wehrle and play a chronicle that will be a part of a weekend's worth of games whose story will be told at The Leder Hootenanny at 6pm on Saturday.
New Foundations is an Expansion where players will develop their family's lineage and shape the very foundations of the game.
Description:
New and experienced players will find hundreds of new cards and fascinating new systems that help make every chronicle be as unique as the players writing it. Come learn the game from designer Cole Wehrle and play a chronicle that will be a part of a weekend's worth of games whose story will be told at The Leder Hootenanny at 6pm on Saturday.
New Foundations is an Expansion where players will develop their family's lineage and shape the very foundations of the game.
Description:
New and experienced players will find hundreds of new cards and fascinating new systems that help make every chronicle be as unique as the players writing it. Come learn the game from designer Cole Wehrle and play a chronicle that will be a part of a weekend's worth of games whose story will be told at The Leder Hootenanny at 6pm on Saturday.
New Foundations is an Expansion where players will develop their family's lineage and shape the very foundations of the game.
Description:
New and experienced players will find hundreds of new cards and fascinating new systems that help make every chronicle be as unique as the players writing it. Come learn the game from designer Cole Wehrle and play a chronicle that will be a part of a weekend's worth of games whose story will be told at The Leder Hootenanny at 6pm on Saturday.
Players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
Description:
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. The game can be reset at any time and doesn't require the same play group from one game to the next. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
Description:
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. The game can be reset at any time and doesn't require the same play group from one game to the next. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
Description:
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. The game can be reset at any time and doesn't require the same play group from one game to the next. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
Description:
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. The game can be reset at any time and doesn't require the same play group from one game to the next. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
Description:
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. The game can be reset at any time and doesn't require the same play group from one game to the next. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.